| Official REVOLUTIONS Bugs | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Sun May 30, 2010 12:50 am | |
| idk if this is still oustanding or not but with the most recent beta i have team2 was unable to renter rag quest. I tried all manner of tricks to re-trigger the portal and nothing worked including killing all the archons again, switching teams (i could get in on team 1 but not when i went back to team 2 and the other guy that ended up on team 2 couldnt either), etc.
i saved the replay if you want to see it, the first half is an epic waste of thought on my part in a conversation with miki, the middle is where rag fails, and the end is a pretty solid argument for bash being best end game skill of all time. | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Sun May 30, 2010 6:15 am | |
| Seems to be memory leaks when buying tomes. After a while of buying a crap load of tomes it can get very very laggy and you know what that means for slower comps they crash and freeze. Atleast I think theyre memory leak when you buy tomes you see these glowing dots on the floor and the area becomes sort of laggy. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Sun May 30, 2010 2:37 pm | |
| Rag quest: yeah, i ran into some problems with it myself the other day, on team 2. I will give a shot at fixing the above; if it fails, I will re-trigger the entire thing.
didnot, Tomes don't "leak" per say, but tomes "die" when you use them, leaving a "corpse" behind. But yes, they do cause lag... I found once how to remove them, but I couldn't find it again. As long as your post is up though, it will remind me to keep looking for how to fix it >< | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Sun May 30, 2010 7:55 pm | |
| Not sure if this is a bug, but in an uneven duel seems like a person can be dueling about 5-8 times in a row before it alternates. Instead of having it be a 'random' dueler in the case of uneven teams can you just make it so it alternates the players? (not sure if switching messes up the alternation) | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon May 31, 2010 12:51 am | |
| Meh, if I take the time to make up my own "new" system, rather than random, it will be a vote system. And well.. I am too lazy to do that ATM.
"If it pisses you off, it is truly random!" | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Mon May 31, 2010 5:30 pm | |
| Rag quest bug again um team 2 after defeating third bosses fighting rag tp to do duel fight before killing rag. Came back to be at the third boss stage and no count down to rag stuck for 5 mins.
Also though Im not 100% sure but I think the port not working has to do with being ported out to duel between waiting to fight the other bosses. Seems like everytime the port to get to rag stop working happen like right when Im tped while waiting the count down to be able to fight the other boss. I'm not 100% sure on this one. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Mon May 31, 2010 6:47 pm | |
| SUCK i just had a sweet bugged game and i alt F4 after winning...sorry no replay
anyways what happened was players from team 1 quit so we did team switch to make it 2v2 again. only problem was the first time we dueled I ( i was on team 2 the whole time) did not get put in duel, and the guy who switched form team 2 to team 1 did make it in the duel but started right next to my teammate. Then the next duel the opposite happened...i made it in, and the guy who had switched did not, but he did get teleported to the front door of our base... really sorry i forgot to save replay, i even made a not of which duel it was right before so i could tell you...eff me 2x | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 12:07 pm | |
| Just a heads up. I am remaking the entire RAG quest. Rather than having ~76 triggers to worry about; I am dumbing it down; but it should still be about the same for anyone attempting it. It is now set up kinda like the archons; that is, each boss is a rectangle area. Also, there are no longer two sides to it. I only have the outline of it done so far; but I'm hoping it will be 30 or less triggers; leaving a lot less potential for errors.
After I complete this, I will start work on the "gauntlet" still undecided how I want that to work. I may simply make it a different type of rag quest, with different boss fights, and different items. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 12:10 pm | |
| what about the switching teams errors?? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 12:47 pm | |
| downloaded replay; will be watching it shortly. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 12:59 pm | |
| on another note, i thought the flag runner was supposed to be visible regardless even when darkness mode was enabled. am i missing something? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 1:35 pm | |
| that's a negative. dark mode=dark mode! Think I should make it ping the minimap, wherever flag runners are, every 10 seconds or so? | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 1:59 pm | |
| that or something else i think would be awesome regardless of game type is for there to be a ' your flag has been stolen ' popup whenever a flag is grabbed. you know like in...oh every capture the flag video game ever. the problem in dark mode is that the visibility is such a small radius that it is nearly impossible to stop the guy with the flag. | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 2:21 pm | |
| i didnt have any idea that is was also only 1 steal is game. could there be an option to up steals needed to win? also, i hate the fact that there are creeps. if it were simply "no creeps, go steal the other teams flag, win" it would be better. what ive experienced is all players getting leveled up till around level 30, and then going for the flag. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Wed Jun 02, 2010 7:07 pm | |
| um surely this is already posted...but just in case. you can definitely just keep voting yes by yourself to accomplish team switches. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 2:51 pm | |
| Sometimes mana explosion does 0 dmg...it was in glad mode and they has no magic reduc | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 2:55 pm | |
| yep, i noticed this also. I think it may actually have something to do with them moving... I will try to fix it quick like. Until then, only cast when you are within casting range! | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 3:07 pm | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 7:10 pm | |
| Magic defense isn't accurate. It says 5 + 5% percent per level. At level two that would mean its at 15% (5+(2x5%), it says 13% (maybe the math isnt clear enough or simply not done right. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 7:12 pm | |
| he forgot to change the tooltip | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 7:47 pm | |
| Also, in the treasure chest room, the thing that attacks (can't remeber the name) didn't seem to respawn after killed, only seemed to happen in newest beta | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jun 14, 2010 8:53 pm | |
| yeah, i noticed that.. very odd... i think i may have clicked something on accident... | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Tue Jun 15, 2010 10:47 am | |
| couple if things
It appears as if you are in the tome area when the duel starts it doesn't much like that and you don't make it into the duel. i have seen this 2x now, and for what its worth both times the person was on team 2. this might need some further testing but its definitely there
idk what is going on with the mana explosion ulti. it appears to only work sometimes. It definitely does not work in concert with banish. the skill is cast because you lose the mana it costs to cast it and the skill has to cool down, but you dont lose anymore mana and the other person isnt hurt. this just seems bizarre as to why it would let you cast it but then not actually work. even when banish is not involved their seems to be inconsistency with it even still. it happened to me last night several times where i used the skill, lost the mana, and the target literally was unaffected. sometimes these people had something to reduce magic dmg but they were literally taking nothing, and it also happened on creeps (archons and such). anyways its a very fun skill but its just too inconsistent or i dont understand it or something.
sorry for no replays im incredibly qifted at forgetting to save replays no matter how hard i try | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Jun 15, 2010 11:05 am | |
| 1) The arena thing, I gotta look into. I havent seen it; but I have seen it happen with units moving from other regions.
2) Yeah, the problem with mana explosions is that I used, "Target point of ability being cast" as the trigger. And set the skill to a unit target; assuming, that as the unit moved, he would still be the target, cuz, well.. he is the target. HOWEVER, this wasnt the case. If you cast the spell from say... 2000 yards away, and let your hero auto run over to cast it; if the opponent moves, you will still chase him down and cast on him, but the variable point I set will be on the ground, wherever he was when you clicked him. <<This was fixed though, turned it into "target point of position of unit who is target of spell or ability" | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Tue Jun 15, 2010 1:58 pm | |
| i see thanks for clearing that up. it did make for a highly entertaining game | |
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