| Official REVOLUTIONS Bugs | |
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x_x_end_x_x Wanna-Be
Posts : 65 Join date : 2009-10-04 Age : 36 Location : Bainbridge NY
| Subject: Re: Official REVOLUTIONS Bugs Thu Jul 15, 2010 2:57 am | |
| Some people said it was parasite that causes the fetal errors to occur but idk, i've had 2 errors and only one of the games i was using parasite, other game i was using the elements ulti. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Thu Jul 15, 2010 8:21 am | |
| it isnt caused by parasite... Most of the skills (like parasite) are straight from WC3; not even triggered spells.
Still working on what might be causing the problem, but anyone who encounters the problem, please try to sum up what happened in the last few minutes of the game. Game modes and skills arent important.
ohh, verti, that problem is cuzzzz, i am a baddy! a trigger isnt going off that resets the rag area; so it still thinks he is in there... that is why you culdnt go in.
All archon kills do, is add up a counter. 1 per each archon; once the number is hit, that's it, the number is hit, the portal is open. They do nothing else.
By this I mean:
Kill archon 1 once, you get 1 point... (no more points after first kill for your team) Kill archon 2 once, you get 1 point... (no more points after first kill for your team) Kill archon 3 once, you get 1 point... (no more points after first kill for your team) Kill archon 4 once, you get 1 point... (no more points after first kill for your team)
Once you have all 4 points, you can enter the rag Q. This isn't triggered at all like the old edits were. No problem will cause you to have to kill archons again.
HMMMM, *****EDIT*****
If it is possibly a skill, it would have to be element mastery... If it can be confirmed to have been in all the games that have crashed, then we have something to go by. but if 1-2 games has no one using it.. then it is out.
Otherwise, I have fixed the rag Q thing.. I think... I had a trigger made up to clear up all of that stuff; but I had it firing at the wrong time :p It now has a back-up fire, when I intended it to. I left the other one in also, just because... well.. It doesn't hurt to have back-up.
Fixed a handful of small things that could potentially cause problems; along with some tooltips. | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Thu Jul 15, 2010 7:57 pm | |
| its not element mastery. the first game i got a fatal error in was a 1v1 with shanks and he was using ele mastery and neither was i | |
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Pissonmyhands You Got a Blue Star!
Posts : 667 Join date : 2009-07-04 Location : Somewhere far off in the not so distant future
| Subject: Re: Official REVOLUTIONS Bugs Thu Jul 15, 2010 8:24 pm | |
| i'll assume u meant wasn't XD i dont think it's too serious of a problem. I havent gotten a fatal error since it was reported. maybe it just got scared away | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 3:37 pm | |
| about the fatal error: I believe it may have been the widgetizer, I checked a bunch of forums about it, and it can cause game crashes on occasion, depending on what I widgetize. So, I got a new edit ready to go, and will have to hit and miss with what to widgetize or not. Hopefully this is what is causing crashes, cuz this is easy to fix... | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 3:39 pm | |
| if 40% of widgets are also sprockets and 25% of sprockets are also nougets, what % of widgets are sprockets? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 3:52 pm | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:44 pm | |
| yiff isnt respawning. was a 3 v 2 game turned into a 2 v 3 game. switch command maybe? | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:49 pm | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:53 pm | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:55 pm | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:56 pm | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:58 pm | |
| besides everyone knows its WAYYYY more fun to create new stuff for the betas that create more bugs than to actually fix all the bugs from the current version...silly rabbit | |
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i_4got_my_user Master Spammer
Posts : 555 Join date : 2010-01-09 Age : 28 Location : Stupid suburban philly where the internet sucks...
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 7:59 pm | |
| but thats the thing. get everything fixed. then add more. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Fri Jul 16, 2010 9:30 pm | |
| yeah, too bad I cant test everything solo... so I change the broken things.. but they still end up changed...
Finally figured out the yiff problem to.. and it was really quite funny, and well... I'm wearing a dunce cap from it!
And, well, I could release 13 new betas, each one where the only difference is that yiff is broken in a new way; or I can add in other shit to test at the same time...
Test 1 thing at a time, or test 10 things at a time... HMMMMMM... Then you'd be whining, "Why do I have to DL a new beta every 17 minutes?!"
lose/lose for us all, amiright? | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Sat Jul 17, 2010 3:27 am | |
| Weird code Glitch happened again. It always downgrades Im happy to say. But I pin pointed where it happens and its kind of rare. If you save your code before doing Rag as a safety procaution it will sometimes give you a code that litterally makes no sense. Say you have as your normal code 12 digits or something this bug will give you a 7 digit or 9 digit or 8 digit its pretty random also when this bug occurs your always the one dsync from the others. Player Player player on sync #1 you on sync #2. If you can fix this please do it is kind of annoying when trying to level on to the next level only to hit this wall. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Sat Jul 17, 2010 10:01 am | |
| have you tested this in multiple situations? Because I have done the same thing... maybe 10 times? And never gotten those results.
I can fix the desync I believe.. It may fix the problem at the same time too...
***Though this will be lost to the pages of "I cant scroll up*** A desync is caused when something happens for a specific player, and it doesn't happen for anyone else. These generally happen in maps that have poorly made JASS trigger. It shouldn't happen in GUI, but it does, because... well, blizzard is blizzard and their world editor is buggier than windows vista on beta release.
Quite literally what happens is that, Player A has something happen (could be a death, could be text displayed only to that player, could be the old rag quest) that doesn't register on the computers of all the other people playing. These can happen simply because battle.net is being slow, or hiccuped. They can also happen from certain triggers. However, battle.net SHOULD fix these, like, the server I mean, is meant to fix there. Sometimes it does, sometimes it doesn't. That is why SOMETIMES doing a specific action can be linked to a desync, and sometimes it does nothing. Like the rag quest in older edits, after the new b.net patch came out. 50/50 chance of getting dropped during the Q. Extreme lag can also cause server splits; along with a handful of other things that cause these to casually happen. However, there are some things that editors do to make the problem worse; like using single-player-target-trigger. The majority of them work, no problem. however, a few will randomly cause problems.
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^^Figured that someone, somewhere, might care to know what causes server splits, as explained by me...
I will look into the save/load code, and make sure the trigger is set to (player group) rather than (payer) | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Sat Jul 17, 2010 3:03 pm | |
| Well so far its happen twice to be honest I got the weird code while in middle of the game. I guess to recreate one could just save their code like a bunch of times after each kill but theres definately something glitchy there. Its a rare though I havent come across it until recently. I guess when I see it again I'll just wait it out not take the chance of dsyn kill the oposing team and reset the codes. It may only effect higher levels. It could be very likely it got corrupted from the last couple of edits. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Sat Jul 17, 2010 5:26 pm | |
| Ive gotten a shorter code now, but it still saves my stats, oddly enough. Save a replay, if you decide to test this. I will attempt to test it as well. when you save, show your stats also; just to see if is giving the wrong code, but displaying the right stats. | |
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didnotmeanto Master Spammer
Posts : 451 Join date : 2009-08-04
| Subject: Re: Official REVOLUTIONS Bugs Sat Jul 17, 2010 7:26 pm | |
| Yea the stats in the current game are the same but are they the same in the next game? Havent tried it next time I come across it I try it though. | |
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x_x_end_x_x Wanna-Be
Posts : 65 Join date : 2009-10-04 Age : 36 Location : Bainbridge NY
| Subject: Re: Official REVOLUTIONS Bugs Sun Jul 18, 2010 11:28 pm | |
| Alright here's one for ya, when everyone leaves the game and you're all alone it doesn't allow you to enter the tomb area anymore. Can't kill Yiff or treasure or buy stats. When you disabled duels when everyone leaves did you also disable the ability to go to that spot? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jul 19, 2010 12:39 am | |
| shadow bolt causes game crashes still >.> ask epic it was awesome | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jul 19, 2010 6:47 pm | |
| ... shadow bolt? phantom bolt? details? english? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Tue Jul 20, 2010 11:27 am | |
| i have no idea. i was using it and i had critical game error and the game ended for everyone and its a shitty ass skill that no one uses. i demand a buff | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Tue Jul 20, 2010 11:28 am | |
| i was just spamming it on creeps around lvl 6-7 bolt | |
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