| Official REVOLUTIONS Bugs | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Official REVOLUTIONS Bugs Tue Apr 27, 2010 12:22 pm | |
| Lets post bugs here rather than a new topic for each one. Everything currently posted on the board is fixed, so only post *new* bugs here.
Thanks!
Last edited by Glorn2 on Tue Apr 27, 2010 12:24 pm; edited 1 time in total | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 12:23 pm | |
| but a billion threads of nonsense is more fun ='[ | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 12:51 pm | |
| Probably not a bug but sorta disappointing....rag doesn't drop anything but stats anymore? and the portal doesn't go anywhere? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 12:57 pm | |
| I'm gonna think of a way to make rags items. But no, he wont be dropping them. Why? you can run rag over and over again. Imagine all the gold and/or stats you would get from that?
I will prolly add them in the way the spiked gavel is added in. I can nerf the spiked gavel, make it combine from archon drops; then allow it to be upgraded to either sword or armor, with a drop from rag, and some other recipes.
^^ AKA, difficult to make, and well.. I'm still planning it out. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 1:32 pm | |
| then you should prolly take out the immortal armor recipe before endless people start asking whow to make it..
and soul says he thinks the crit innates are backwards. the 10% one is actually 20 and vice versa. idk really, but soul said they are. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 1:39 pm | |
| yep, the tooltips in the skill tavern were switched; fixed.
Also, no one has found these yet, but:
Dont start a game without a red, no one will respawn. It can be a comp, and you can kick it on start, but dont start the game without red :p (fixing it)
Killing Elementals messes with scoreboard (fixed)
Random leaves items in the skill pick area (fixed)
Adrenaline Rush has no tooltip info (fixed) | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 2:09 pm | |
| i think that ther emay be something wrong with -random too.
i chose half of a build then changed mind and tried -random and it randomed the ult that undead got too. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 3:04 pm | |
| Glorn, fyi, soul_thirst and I just played a game and the elementals problem is not fixed. The flags problem was fine but the elementals messed up the scoreboard a lot. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 4:09 pm | |
| he said they were fixed, not in the released version. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 4:14 pm | |
| oh ok i thougt he meant fixed in the version he let us all dl last night | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 4:53 pm | |
| the element problem wasnt found until after I released the last edit.
I'm getting a lot more bugs fixed before I release the next edit, the scoreboard problem is ONLY visual, annoying at most. I found a handful of strange bugs with very off game conditions. Been fixing them...
Tonight, hopefully we find more bugs, so I can fix em' and release a new edit.
It may see like there are a lotta bugs, which there kind are, but they have all been minor so far. Overall, I feel a public release was a great idea; simply because it has been played as much in the past day and a half, as it was in the month and a half before that. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:14 pm | |
| any idea why the random thing happened? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:30 pm | |
| you both randomed the same ult? I mean, there is a chance. every time I test the map solo for bugs, I -random, and of course, of the quite literally hundreds of times ive randomed, ive gotten the same skill up to 3 times in a row to my memory.
The trigger is, "Create 1 level 0 artifact type item and give it to unit(randomhero)" Essentially, when you buy an item from a shop, it is the same thing; ults are artifacts. I dont even have them set to variables.
If you random more in the future, and something seems to have a much greater chance of getting randomed; I will look into it, and see if the W/E uses truly "random" randoms. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:41 pm | |
| no. I randomed, he was picking skills still. when i randomed it randomed his Ult for him.. he chose all the other skills.. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:47 pm | |
| ohhhh; i misunderstood. You randomed, and it gave HIM a random ult? and the timer didnt run out? Got a replay? If not, I will try to reenact it tonight. Strange that it would happen though, the -random system is the same as it was in the other one, with the exceptions of minor changes; allowing -random to be used after you repick and such.
Assuming it is a problem, then I hope, and can assume it is just a variable problem that is missing a condition; considering -random still works for individual players, and for all random, and for late pick. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:51 pm | |
| i think i had repicked, then picked a offensive and defensive, then random, then it chose his ultimate for him.
maybe re picking or being in middle of selecting skills caused it? idk how the game works really but that seems like the only thing that could make sense.. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 5:58 pm | |
| Bugs I haven't played enough to notice them. I noticed minor stuff Rag mission still causes drops with bots. You misspelled Eternal Orb and called it Etheral orb in the sheild. I think when I denied an allie I ended up making gold and my kill count increased but that could of been your older edit. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 6:00 pm | |
| +1 for the kickass new sig careful =p | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 6:07 pm | |
| Wish I had the map in front of me to look at... I believe that the -random command actually just removes all units you own in the pick area, and gives them skills. However, I know it uses 2 variables, and just based off of most of the bugs found... i prolly left a condition out of the setting of a variable.
^^Also, I dont believe I have ever seen someone random after other people were that far in the picking process. guess we will know tonight. good find. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 6:10 pm | |
| yeah. ill be on tonight so message me if im in game and i'll help test this stuff i found =p | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 9:14 pm | |
| ^^ fixed, good find. I left out a condition that was key in ONLY picking the triggering players units. <<that was the condition. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Official REVOLUTIONS Bugs Tue Apr 27, 2010 10:46 pm | |
| woot i saved the random day! | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Wed Apr 28, 2010 2:34 am | |
| I mentioned this to you in channel, this was a bug in beta 2, that i couldnt leave the elementals/ archon area after I killed them. I killed the lightning elemental firs, and carefulilibite may have had the same problem | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Wed Apr 28, 2010 2:49 am | |
| His problem was an older edit. However, Because it still happens, i believe it may have something to do with the death sequence....
Next time it happens, save a replay. I will start thinking of way to make this work.
ALSO, for everyone bug reporting, the current version is BETA4 (3 was pretty much skipped, it was just a series of tests to fix a problem caused by people ALT+F4ing during the loading screen) | |
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Veracruz Wanna-Be
Posts : 41 Join date : 2010-04-28
| Subject: Re: Official REVOLUTIONS Bugs Wed Apr 28, 2010 4:37 am | |
| Ok, 1st of all Green team seems to have only 1 shot @ Rag, if they die, or a duel takes time out, it will not let them back in. Another thing on The 2nd Up'd Ice Ele Sword under the requirements, Frost Gaunlets is spelt Gaulets or something.
And a request, b/c @ the end of the game Mana-based spells are pretty useless as they do virtually no damage. Add a caster-based Set of items that also's LARGE Spell Armor-Piercing effects. I could help with the triggers if need be. Unless your working JASS. Thanks =D. Oh and HAAAi! | |
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