| Official REVOLUTIONS Bugs | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon May 17, 2010 8:06 pm | |
| lol, this problem is caused by my "back-up" respawn trigger. I forgot to have it disabled when glad mode was selected. Pretty simple problem, which I have already fixed. Wanna get a basic KOTH mode going before I put out the next edit though; so I will have more bugs to fix. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Tue May 18, 2010 4:20 pm | |
| Don't know if you know about this or not, but random mode is still fucked. I have a replay if u want it. Found out the vortex bug btw... i can see why its a big problem lol | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue May 18, 2010 7:21 pm | |
| yes, replay of random mode bug please. | |
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baneofdeath Brilliant Player
Posts : 263 Join date : 2009-07-11 Location : I am undead-boy lets be clear about that.
| Subject: Re: Official REVOLUTIONS Bugs Tue May 18, 2010 9:41 pm | |
| Stop worrying about king of the hill and immortal item recipies and all that shit. For god sakes its 6 edits in and there are still bugs from the original BETA.
People dont respawn after dying in duels.
DCs cause duels to break.
Everyone of my games today has suffered from one of these PLEASE FOR MOTHERFUCKS SAKE DO SOMTHING.
And vortex is giving mana back to people | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue May 18, 2010 10:15 pm | |
| the whaaaambulence is en-route, stay calm.
^^and read the update list about your whine. | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Tue May 18, 2010 10:33 pm | |
| The fire shields are a little iffy, they don't always activate immolition, you sometimes have to drop then pick it up for them to work (almost like a mana shield when going in and out of duels) not sure if this can be fixed | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 11:09 am | |
| -BETA 7- Just thought id remind you of this now glorn, but there is an extraordinarily annoying mana vortex bug... probably came up when you fixed the beta 6 bug. You know this, just thought id remind you bc that game, especially in the first duel, it HURT. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 1:48 pm | |
| it is fixed in the one I posted up for DL in general discussion. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 2:31 pm | |
| alright cool i thought the one that was gonna be released pub was gonna be the not fixed one that we played yday... thats good news. | |
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Grund Unranked
Posts : 2 Join date : 2010-05-20
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 8:18 pm | |
| OK noticed 2 things so far playing ( beta 6 )
One is the dying and not respawning - I died while fighting the poison elemental boss and did not revive even after duels started. Happened twice. In the duel it still went as though i was part of game but no respawn another team member went in and killed it with no change. Was on team 2 the first time. Was red second time and other players still respawned normally.
Other things is just wording the tetra essence should be pent essence or quint essence
Tetra is used when describing something combining four parts. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 8:32 pm | |
| poison elemental boss huh...i think i figured out the problem... | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Thu May 20, 2010 10:04 pm | |
| beta 6/7 (not sure bc there were no respawn timers but there WAS koth mode)
The respawn bug is still there. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Fri May 21, 2010 12:11 pm | |
| Brit, is it the one you uploaded from here? because it isnt fixed in some of the earlier ones.. but it is in the later ones. Well, not even positive if it is fixed on the later ones, but various triggers were switched around. Anymore info? what level were you? what game modes?
If it is still a problem with the *new* respawn system; then it isnt destoryed variables causing the problem; but simply too many triggers trying to fire at once. There is a max amount of triggers that can start with the same event; or else it starts to ignore some. If it happens in the posted beta7, start saving replays and emailing them to me. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Official REVOLUTIONS Bugs Fri May 21, 2010 12:15 pm | |
| if he was on my bot, i updated that from beta 6 to 7 based off the posted beta 7. | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Fri May 21, 2010 2:59 pm | |
| Rag seems to work better in Beta7 but still saw problems when i went to go fight those two bosses before rag. Problem was the counter would go for the quest but there would be no gate/ice gate and thus when the quest timer ended no bosses would show up. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Fri May 21, 2010 3:40 pm | |
| Alright; what team was this for? and was this the first attempt at the boss fight? or the second? | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Fri May 21, 2010 3:58 pm | |
| Was for team 1 (i switched over) and this was the second (and also a third after i beat it although after the duel it fixed) | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Sat May 22, 2010 8:52 am | |
| Having trouble doing the rag quest more then once. The third bosses do not appear. The other bosses load okay but when you get to the Siren and Pitlord they do not load at all and you cannot proceed on to rag. This is after you kill rag the first time and attempt to do the quest again. Both teams.
Aura items (Totemic, Auroric, Slow, -Armor, Fire) stop working after you die sometimes. They can be reactivated by dropping them on the floor and picking them back up.
The skill Mark of the Warrior Lies. It does not increase Item damage (Sword,Staff,Axe,) like the skill indicates. It only increases damage of the items that give to your primary attribute. Can you look into buffing this skill please. Skills like Terrfiy and Soul Burn decrease your damage by 80% while Mark only increases your damage by 20%. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Sat May 22, 2010 2:56 pm | |
| beta 7 After one team is empty, the duel timer is gone, but you still get called in for duels which you immediately win. I was just trying the rag quest for giggles and it happened right as i was about to kill the first guy. Kinda annoying | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Sat May 22, 2010 5:04 pm | |
| Brit, did a team empty, and then someone still used the switch function? or was it just empties and that was that?
I tried adding in a condition and trigger so that if it got down to 1 team, the duels would stop. But then, if someone switched back, they would start back up again. So, anything involving any of that, can help me find exactly what line is wrong. But I know what trigger bunch to look into, and when I get home will see if I can figure it out.
Also thanks sharky for rag Quest stuff.
the items problem is caused by spellbooks; I am not sure why.. but yeah, item spell books can suck a fat one... I have to now do a stupid system to get around the 4 skill max on items without the use of a spell book. I know how; but it is gonna be annoying to change ~70 items. | |
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Britlind Smart Player
Posts : 240 Join date : 2010-03-22 Location : San Clemente, California
| Subject: Re: Official REVOLUTIONS Bugs Sat May 22, 2010 9:19 pm | |
| Well what happened was it was 1v1 by this point and the guy was gonna lose so he ragequit... we had used the -switch command previously though. So when the other team was empty it was just me wanting to do the rag quest for shits as red | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Sat May 22, 2010 9:41 pm | |
| alright; so I believe that I have the trigger right; it is just that once I have it turned back on for a switch; I forget to allow it to be turned off again. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon May 24, 2010 1:13 pm | |
| Slvr: as didnot posted, a lot of auras deactivate when you die; or are tele'd into duels, ect. Same as mana shield. I am not positive I can fix it; but I know that spell books have been causing serious problems with items.. fucking spell books... So; I am doing a long, annoying process that involves copy/pasting raw code into items, to allow them to go past their max of 4 abilities per item. Maybe it can fix the problem.
Rag 3rd bosses: I looked through the code, and couldn't see what might be causing this problem; so I added an extra condition to the start of the third boss fight, that if the walls are down, it will recreate them. The triggers that create the boss fights are run once that wall dies; so it is kinda an important thing to have respawn :p
Brit: Duel timers, I believe you were playing full team mode when this happened, correct? the reason I say this, is that after making full team mode, I forgot to include it to be turned off when the last player on a team leaves. Meaning, the timers would be turned off, but the duel would still happen; just as you explained. Assuming that is what happened, it was fixed.
Didnot: Mark of the warrior was buffed. I more than doubled the damage output of it; though I lowered the duration a little. 45% damage increase is not bad at all!
Also: Added an obs mode. Not exactly like the other one either. You can still talk to people on either team, and whisper and such. I assume this isn't gonna be a problem. A replay will show anyone cheating in a tourny, if we ever have one. Both red and green can obs.
Did some more work on glad mode; and the way it doesn't end. Not sure I fixed it, but I changed it all around, giving it the same victory settings as other aspects of the game. I'm considering reconstructing the entire mode; although I think it is a stupid mode; some people enjoy it.
Minor display fixes to KOTH mode.
Added EXP gains to KOTH and CTF mode; so that when you steal/save/cap flags, or cap hills and what have yeh, you get experience based on your player level. | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Official REVOLUTIONS Bugs Sat May 29, 2010 4:11 pm | |
| Does rag have the ability to cast images if not I found a bug.
Condition 2 players doing rag mission (both team 1) Me ready allies weak follower Im pretty sure most know the procedure (can I come with?) sure you reply knowing they will possibly die in a matter of seconds unless they let you tank. Needless to say we get all the way up to rag and theres 2 of them. | |
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SlvrSrfr Wanna-Be
Posts : 70 Join date : 2009-07-05
| Subject: Re: Official REVOLUTIONS Bugs Sat May 29, 2010 4:19 pm | |
| -I normally do rag by myself, i think there are two rags cause there are two of you. Seems fair though, this way you both get stats. -Glorn, i think to help fix the rag quest for team one you made it so ice wall rebuilds after the quest, gonna need to do it for team two also, seemed to find that issue for both sides. | |
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