| Official REVOLUTIONS Bugs | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 12:44 pm | |
| lmao; so, you had a swarm of summons around you... And then hit images, and it moved you where exactly? Off the map into the black area? or just onto the sides of the arena, where there is nothing to do but pace back and forth angerly? got a replay? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 12:53 pm | |
| no i don't but i can do it again pretty easily i just did it out of the arena to escape it was funny then the other guy rage quit | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 12:55 pm | |
| way to abuse things; terra.
Well, I need some visuals if I am to fix it... | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 1:21 pm | |
| lol ill be on vent in a little bit ill see if i can help you | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 1:57 pm | |
| Im headed to work; wont be home till 9 PM. I changed the split delay to .01 should make it hard for something to interfere with the pathing of the hero while he is splitting. Other than that, all I can think of is adding a small knockback to the ability.. which would be fun anyway. | |
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Bromancing_The_Venom Skilled Player
Posts : 156 Join date : 2010-07-09 Age : 26 Location : delaware
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 4:22 pm | |
| wow.... i always knew you could use mirror to get out of surrounds and to move over impassable terrain.... in dota.... but it never occured to me to try it during the duel in cha to get yourself stuck on a ledge. thats pretty epic lol.... just a escape duel and you can farm forever until your lvl 40 then use mirror to get back into duel arena and kill them | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 4:45 pm | |
| lol I hope people dont actually start doing this. Makes yet another reason for people to rage quit, and takes away the fun of playing the game. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 7:26 pm | |
| Charge wil have to answer this one; but I do not believe you could get back into any playable part of the map with this one? Judging by.. yeh know... terrain... It would force you onto the closest spot a unit could stand. This would put you on top of the wall (A really good player, could get the eternal immortality set) however, then they would be stuck on top of the wall forever. If they also got skellys, and waited for the cooldowns; and could cast a perfect mirrors, they could be brought back down to playable landscape though. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 7:45 pm | |
| its do able, but to what end, get along ranged hero and win every duel, send your skelly's down and kill, or send them across to farm! you can get a few lvls while they are stuck in the pit! but you need teh skelly's to crowd you, its like when you are training units in a game and teh exits are blocked you have a chance of popping out in a weird location its the same mechanism. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 8:45 pm | |
| just for the fuck of it; wouldnt it be fun as hell if I added the knockback to the ability? I can fix it without doing that, but the more I think if it; the better than idea sounds... | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 9:54 pm | |
| i don't understand who would be knocked back, or in what direction etc. .. ill be on around 8-9 we can discuss i suppose. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 9:58 pm | |
| an AoE knockback.. all units in a 200 AoE are knocked back 200 area? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Mon Jan 17, 2011 9:59 pm | |
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Bromancing_The_Venom Skilled Player
Posts : 156 Join date : 2010-07-09 Age : 26 Location : delaware
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 12:06 am | |
| Would have to be both or it could stll be abusable | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 12:51 am | |
| both; for fun; idk if it needs to be, but better safe than sorry. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 12:56 am | |
| I just tried to duplicate your bug blonde but I can't seem to perhaps it's a fluke occurrence.
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 12:33 pm | |
| Here's a bug that happens on a rare occasion basically if you die or avatar just before a duel you will not duel and half your skills will not work. Your skills will remained glitch until the next duel. Has this been reported before this happens a lot to me usually about 1 out of 10 games. . | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 12:38 pm | |
| I have heard of problems with avatar; generally, if you use avatar with death pulse, or supersonic ring, and die; after they overlap, then your skills become unusable. Did you by chance do either of those? I have died right before duel a dozen times, and never had a problem; same as ava'd.
Either way, I kinda redid the duel start thing; that should fix a lot of duel start bugs.. and prolly created a few new ones. And I am remaking DP via the use of triggers; and will have to change supersonic ring i guess.... | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 3:04 pm | |
| i think the best way to redo supersonic would be to use anti magic shell from ladder! that way the buff is easier to see | |
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Bromancing_The_Venom Skilled Player
Posts : 156 Join date : 2010-07-09 Age : 26 Location : delaware
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 5:06 pm | |
| im not sure if youve fixed this since i havnt used my bonewall build in awhile, but basically if you buy a extra skill point and lvl bonewall above lvl 12 then it disapears and you can no longer cast it... its just a empty square where the spell should be.
(sry for fail post if youve alrdy fixed this) | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Official REVOLUTIONS Bugs Tue Jan 18, 2011 5:50 pm | |
| Yeah venom; I had fixed it; I recall that bug. Better safe than sorry though. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Fri Jan 21, 2011 2:17 pm | |
| Another bug i forgot about but remeberd right now, if you make rag's weapon with stone axe in non-unlimted weapon mode, you get to keep your stone axe! as well as having a rag weapon!
I'm pretty sure it works with any weapon, but i have only done it with stone axe, because it rocks. | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: Official REVOLUTIONS Bugs Fri Jan 21, 2011 2:24 pm | |
| o.0 That is... awesome!
I remember there was a weapon that did not count as one on the previous version. I think you made it mixing the archons' items with something else. Is this like that, or does rag's sword count as a weapon? I have never used it, so I dunno. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: Official REVOLUTIONS Bugs Fri Jan 21, 2011 3:15 pm | |
| rag's sword is a weapon, but i think the trigger for item creation comes first before destroying the item, so in the case of rag's sword your axe drops before it can be destoryed. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Official REVOLUTIONS Bugs Sun Feb 06, 2011 6:00 am | |
| I was able to duplicate the double hero bug. This time I stuck around to see what would happen when the game starts. What happens is everybody is frozen and unable to move at all. I can send you the replay if you need to see it. Whats your email again? | |
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