| | Spell Immune on Super Sonic Ring | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Spell Immune on Super Sonic Ring Sun Jul 05, 2009 12:01 pm | |
| This appears to be a channel spell because you stop attacking and if you move it goes away. Am I crazy or what? To me a spell immunity on yourself that is a channel is essentially useless. Just confused is all. | |
| | | Xejon Nooblet
Posts : 34 Join date : 2009-07-04
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 05, 2009 2:50 pm | |
| It's situationally useful to remove buffs, such as Terrify or Soul Burn. But yeah it's kind of wonky. | |
| | | Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 05, 2009 3:55 pm | |
| Good question, of which I have a good answer.
The cast is a channel, yes, but the spell immunity stays on for 7 seconds. The trick to this potentially OP skill, is that the second you click it, click attack again. You will remain spell immune, and stop channeling.
For those of you who dont believe me, try it. Watch your skills screen, you will have an icon for spell immunity, even after you break the channel.
Again, as soon as you start the channel, break it, and you will remain spell immune for 7 seconds. | |
| | | Xejon Nooblet
Posts : 34 Join date : 2009-07-04
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 05, 2009 5:32 pm | |
| - Glorn2 wrote:
- Good question, of which I have a good answer.
The cast is a channel, yes, but the spell immunity stays on for 7 seconds. The trick to this potentially OP skill, is that the second you click it, click attack again. You will remain spell immune, and stop channeling.
For those of you who dont believe me, try it. Watch your skills screen, you will have an icon for spell immunity, even after you break the channel.
Again, as soon as you start the channel, break it, and you will remain spell immune for 7 seconds. Seems more like an exploit than a "feature." I'd think it better to change the ability if your intention is for people to be able to do this at all. | |
| | | Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 05, 2009 9:31 pm | |
| To be completely honest, lab added the skill, and by the looks of the trigger for it, it would seem the channel is the way it is set up. Generally, it's is meant to be used as a debuff, but anyone with enough attention span to look at their stat list when casting, will see... | |
| | | Soul_Thirst Smart Player
Posts : 202 Join date : 2009-07-10 Age : 36 Location : Scarborough
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 12, 2009 5:51 am | |
| haha all u have to do is right click.... | |
| | | Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Spell Immune on Super Sonic Ring Sun Jul 12, 2009 9:00 am | |
| Indeed, but you know, the average gamer isnt too bright. Amazing how of the thousands of people who have used this, only 1-2 have noticed the icon in their skill area pop up to say they are spell immune.
"yeh can't fix stupid" | |
| | | Terraptus2 Average Player
Posts : 104 Join date : 2009-07-09 Location : East Coast
| Subject: Re: Spell Immune on Super Sonic Ring Mon Jul 13, 2009 1:44 am | |
| I think obliviousness is the word that you are looking for. If most players fail to notice this, don't you think something should be done about it like maybe a little message in the description letting people know about it? | |
| | | Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Spell Immune on Super Sonic Ring Mon Jul 13, 2009 9:36 am | |
| since the dawn of time, man has learned to do things by doing it! I'm sure the first man to see fire didnt think "we can harnass that someday!" He prolly shat himself.
Allow people to learn. I am not going to keep making this game soft, so someone who has never played before can walk in, and be the best at it.
Anyone ever play world of warcraft? (years ago) It used to be fucking hard! Only good gamers could do the really advanced things. People who had played a lot, been around for a while, and learned how and what to to. I'm sure blizzard got millions of suggestions from people like you saying "maybe you should make it easier for new players to be as good as the pros" and they gave a little with the burning crusade, but, it stil had some things that only pros could do... so everyone was content... Then, wrath came out. They allowed noobs to go into the hardest temples, that the pros had spend months of work trying to get into. It used to take 7 days to level 1-60, blizz thought that was to hard on new players, now it takes 3 days to get to level 80. Epic gear used to be hard to get, from hard bosses, that took a lot of skill and teamwork. Now, noobs, can buy that same gear and never even have to play the game. These noobs are equal to the best players now, because people kept saying "maybe you should make this more noob-friendly"
Sure, they have millions of subscribers, but they shafted all the truly GOOD players, in an attempt to get a larger playerbase, and they took all of the fun and skill out of the game.
I dont care if the playerbase doesnt grow as fast, I will still require players to learn to use things to the best of their abilities. To learn what can be combined, what tricks you can do, and other things to give you a slight edge over your opponents. | |
| | | Soul_Thirst Smart Player
Posts : 202 Join date : 2009-07-10 Age : 36 Location : Scarborough
| Subject: Re: Spell Immune on Super Sonic Ring Mon Jul 27, 2009 1:48 pm | |
| its sometimes a fine line with games. Making it so newer players are able to play, not just the elites. Yet not crossing the spectrum into everyone being pro, taking the challenge of the game away. IMO Making a game easy to learn and hard to master is the way to go. | |
| | | chehong Wanna-Be
Posts : 42 Join date : 2009-11-27 Location : Abyss of Falthhood
| Subject: Re: Spell Immune on Super Sonic Ring Fri Dec 25, 2009 7:59 pm | |
| I have a suggestion about item skills, I have been bad at controling the number pad on my computer because my left hand controls the left side of key board while my right hand controlling the the mouse, So I was thinking why dont we have keys for inventory spaces as well, like 8 to q 7 to a 5 to w 4 to s 2 to e 1 to d like that if we can because that would make it a lot easier for that 30 hp regret death... haha
And another suggestion about the learning hero skills. It was awesome to have Z,X,C,V as skills but O is for adding which is at the "O"ther side of key b"O"ard I was thinking can we change that shortcut key to some keys in left hand typing space? like "f" key, and I was wondering if we could change the skill selection after we pressed "o" key so it would be Z,X,C,V -same as when we use the skills.
Ps: please dont flame me if you cant make these changes, i mean i just want it in a way that would help people getting better at this game, and I know the editor had a lot of balancing stuff to adjust i just wanna see people's reactions to these changes Ty:) for reading | |
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