| A terraptus build! | |
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+6imsofattest Pissonmyhands Mr.Blonde Sharky Ignaciorocks Glorn2 10 posters |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: A terraptus build! Sat Oct 30, 2010 7:24 pm | |
| We have all seen and used terraptus builds, and they have the same business going on. No one has really been using them lately, so figured I would throw some new stuff together for one... It wasnt that new, but worked really well...
Hero: Banshee Skills: Frost Fall, Holy Light, Rejuv, Mana Regen, terraptus
Generally, what this build does with terraptus, is the opposite of what most builds would do. I wanna try this on storm panda also...
Earlier game, I use my HP to keep my mana high; which many people dont think of. I can swap out 600 HP for 600 mana, and cast holy light and rejuv, and heal 1300 back.
the hero has increased mana regen, combined with the innate for mana regen; you get decent regen. This build may have to kite a lot. If your opponent is smart enough to get a light orb and gem of truesight, it can reallly hurt.
Skill Leveling:
Main level frost fall until you dont like it anymore. For me, this is level 7-8. If it is really working for you, level it to 15; because the damage is insane. you will start off leveling rejov as your off skill though. It heals more, for less mana. Also, it will force your opponent to waste gold on an early light orb; thus setting them back early game. Once they can purge your rejuv (usually around lvl 5 rejuv is when i do this anyway) start to main level holy light. Holy light is really strong; and they will still be trying to purge your rejuv. you can WW kite with juv going, while you kite the CD on your holy light.
Downfalls:
As with any mana shield or terraptus build, this is really destroyed by vortex and mana burn. If your opponent picked feedback, or mana burn as an ability; it is just as much GG as if they picked vortex. however, with exception to those 3 skills, this build has no other weaknesses. There is no straight up item counter to this; even stone staff mana burn isnt enough to stop the healing. But, anyone playing against a terra build, NEEDS to get a stone staff; A) to stop the kiting and B) Mana burn | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: A terraptus build! Sat Oct 30, 2010 11:09 pm | |
| so thats how you use terrap....
I had always wondered how you could use that skill to your advantage but I cuold never think of how to do it, besides getting a lot of mana and then switching it up with your hp when that gets low...
But with those spells, it makes more sense and really works nicely.
What would be some items to go with this build? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: A terraptus build! Sun Oct 31, 2010 12:08 am | |
| I never give out full item builds; you gotta learn to build base on the flow of the game...
However, in terms of the general build, strength and HP are the two least favorable stats for this build. you are better off stacking a shit ton of armor, agi and int. Make sure to get shroud of the thief god eventually; and a shield goes amazingly on this build. Damage reduction/armor.
On terra builds, tanking is what you do best; but it is low-HP tanking.
A good terra build with 5000 HP will harshly outtank that STR hero with 20k HP | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: A terraptus build! Sun Oct 31, 2010 12:24 am | |
| oohhh and with good mana regen, you can terrap again and again right? or is the cooldown too long? | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: A terraptus build! Sun Oct 31, 2010 1:15 am | |
| Actually I was going to talk to you because late game they absolutely have to get purge because level 5 Terrpatus is way way too fast on the imbalanced side. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: A terraptus build! Sun Oct 31, 2010 12:26 pm | |
| terra is retarded strong at lvl 5... i still think it needs some kind of cd. 0 is way too imba at least make it 3 sec's because heros with "fast cast times" are just too imba with terra at lvl 5, assuming anyone makes it to 40 i have yet to do it in a game | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: A terraptus build! Sun Oct 31, 2010 1:22 pm | |
| Hmm, I think I will just +5 all of the levels then. sound good?
I didnt get to 40 on this terra build; and have only made it to 40 once; and it was testing a mana shield build; and we had to win trade 2 duels to make sure I could hit 40. (Testing the regen rate vs dmg reduction)
Based on regen alone; a max level mana shield with proper items, the regen alone can counter about 1000-1200 damage from attacks. However, if your opponent gets 2k damage; and an immortals mask... you still cannot beat him if you dont out damage him a decent bit. | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: A terraptus build! Sun Oct 31, 2010 2:51 pm | |
| Its not quite no cool down but it is extremely fast on the imbalanced side. 5 seconds could probably work though but maybe a little more. I would have to use it with the 5 seconds added to know for sure. | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: A terraptus build! Sun Oct 31, 2010 5:06 pm | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: A terraptus build! Sun Oct 31, 2010 5:42 pm | |
| With a wind walk item though; or a speed set; you could easily kite for 10 seconds if you are desperate to wait for the terra CD to come up again. As most terra builds are based on some form of regen anyway; waiting the extra few seconds wouldnt actually damage your rate of healing anyway; just put a few more seconds between casts, and grant larger gains per cast.
Usually, when I use this, I put 1 point into it early; then 1 more around level 20; and rely on the fact that I have some form of kite; so as that I can focus more on my other abilities. then, if the game lasts long enough; I will buy a couple skill points later game to level terra; if i find myself in a situation that requires me to do so. | |
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Pissonmyhands You Got a Blue Star!
Posts : 667 Join date : 2009-07-04 Location : Somewhere far off in the not so distant future
| Subject: Re: A terraptus build! Mon Nov 08, 2010 4:35 am | |
| if anyone is having too much trouble against this, try playing ultra aggressive w/ farming. they dont have much thats threatening in the way of moves sides their farmer and they dont want to waste it on you do they | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: A terraptus build! Mon Nov 08, 2010 9:50 am | |
| play super aggressive against a build that doesnt lose HP or mana? You cannot waste a cast on such a build; and I'm sure they wont mind crushing your dreams if you come over to play.
If you have a pure gank build, sure; go for it. Otherwise, you will have to outlevel them to beat them; or item counter them. But, it is a stupid idea to try to play aggressive against a build that doesn't need to return to base. You will have to return. They will keep going. You will run across the entire map. They will creep. | |
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Pissonmyhands You Got a Blue Star!
Posts : 667 Join date : 2009-07-04 Location : Somewhere far off in the not so distant future
| Subject: Re: A terraptus build! Mon Nov 08, 2010 11:01 am | |
| aye they dont need to return to base after a certain point but its really easy to pick up on the times when they cant. for instance within the first 16 levels a player who uses terraptus w/ those sets of skills is exceptionally vulnerable b/c their mana pool and hp dont match up properly and because of it will have to sacrfice their health to gain mana or their mana to gain health. pushing them inside their own base or forcing them to the back two spawns in saftey are very effective against terraptus in my opinion. | |
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imsofattest You Got a Blue Star!
Posts : 653 Join date : 2009-09-06 Age : 32 Location : arecansauce
| Subject: Re: A terraptus build! Wed Nov 10, 2010 3:19 pm | |
| i used something exactly like this except no mana regen innate because it didnt exist lol | |
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Bromancing_The_Venom Skilled Player
Posts : 156 Join date : 2010-07-09 Age : 27 Location : delaware
| Subject: Re: A terraptus build! Sun Nov 14, 2010 2:30 pm | |
| i tried this build in a game vs some pretty good pubs, and it works very epicly. but also i noticed that i was doing a whole lot of ganking, using terra/heals to be able to stay out of base permanantly and farm while my opponent rushes back and forth from attacking me and going back to base. maybe its just cuz i was playing vs pubs, but terra builds seem to have amazing gank potential
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: A terraptus build! Sun Nov 14, 2010 11:28 pm | |
| lol ive used basically same build except instead of rejuvenation id get mana regeneration aura and for innate an hp bonus.
Also, the only problem I've had with Banshee would be the lack of armor. I usually get pantheon armor and then black knights mail.
But overall, this build is awesome! I have won a lot of games with it, and not just pubs.
And a question out of topic: How about adding a mana bonus for innate, just like hp bonus? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: A terraptus build! Sun Nov 14, 2010 11:31 pm | |
| we have been over this, if that was added, everyone would pick additional MP as the starting stat 99% of the time. | |
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Ignaciorocks Brilliant Player
Posts : 304 Join date : 2010-10-24 Age : 32 Location : Concepcion, Chile
| Subject: Re: A terraptus build! Sun Nov 14, 2010 11:36 pm | |
| oh ok, I can understand that. Good point. I mean, a 100 mana bonus could let you cast another frost fall and let you creep and lvl much faster, giving a big head start early-game. | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: A terraptus build! Sun Nov 14, 2010 11:45 pm | |
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HLWG Epic
Posts : 397 Join date : 2010-10-10 Location : Toxic Waste Dump, New Jersey
| Subject: Re: A terraptus build! Mon Nov 15, 2010 12:44 am | |
| *cough* glittering tiara *cough* | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: A terraptus build! Mon Nov 15, 2010 12:49 am | |
| ya but then you sacrifice your gold for it, if you can start with an extra 100 mana why get anything else with a mana costing farming skill | |
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HLWG Epic
Posts : 397 Join date : 2010-10-10 Location : Toxic Waste Dump, New Jersey
| Subject: Re: A terraptus build! Mon Nov 15, 2010 12:59 am | |
| true, but would you really get something besides that, even if you had 100 bonus mana? | |
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Mr.Blonde Senior All-Star
Posts : 1211 Join date : 2009-10-31 Age : 35 Location : Houston
| Subject: Re: A terraptus build! Mon Nov 15, 2010 1:13 am | |
| yup i often do, like staff | |
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Pissonmyhands You Got a Blue Star!
Posts : 667 Join date : 2009-07-04 Location : Somewhere far off in the not so distant future
| Subject: Re: A terraptus build! Mon Nov 15, 2010 3:09 am | |
| people tend to underestimate the cost of a glittering tiara in the early game. It's great to have if your int but on anyone else it hurts stat wise in the beginning unless ur really going heavy farmers | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: A terraptus build! Mon Nov 15, 2010 9:32 am | |
| agreed; especially if ur spell farming and ur opponent gets AMS. which isnt uncommon at all. | |
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