onejube Nooblet
Posts : 28 Join date : 2010-02-14 Age : 31 Location : Perth
| Subject: Another problem with mapping. Sun Aug 22, 2010 11:20 am | |
| Is there any other way to trigger this? This is the trigger Trigger:
* Buy chickens Copy o Events + Unit - A unit Starts the effect of an ability o Conditions + (Unit-type of (Triggering unit)) Equal to StashSpot o Actions + Unit - Create 1 Chicken for (Owner of (Triggering unit)) at (Random point in Chickens <gen>) facing Default building facing degrees + Unit - Set level of Buy Chickens for (Triggering unit) to ((Level of Buy Chickens for (Triggering unit)) + 1)
The "Buy Chickens" ability is based of the Charge gold and lumber. There are 50 levels and the tooltips are; normal - Buy a Chicken normal extended - You currently have <A005:AAns,rng1> Chickens. normal extended level 2 - You currently have <A005:AAns,rng2> Chickens. etc Range level 1(rng1) = 1 Range level 2(rng2) = 2 etc. Ingame it reads: You currently have 1 Chickens, and doesn't change even though the level has. In-game the tooltip reads what it's suppose to, but upon level 2 nothing changes only the cost of the ability (as it should).
Can any come up with a solution? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Another problem with mapping. Sun Aug 22, 2010 12:21 pm | |
| manuallly change the tooltip to represent the values of it. If it is 1, 2, 3, 4, 5, 6, 7... then you can just put 1 in the first one, and autofill, and it will change the rest to 2, 3,4,5,6,7,8,9..... otherwise, you'll have to do each one individually. | |
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onejube Nooblet
Posts : 28 Join date : 2010-02-14 Age : 31 Location : Perth
| Subject: Re: Another problem with mapping. Sun Aug 22, 2010 10:15 pm | |
| I tried that one , for some reason it won't even show the second level tooltip with the normal and normal extended. Any other suggestions? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Another problem with mapping. Sun Aug 22, 2010 10:57 pm | |
| did you widgetize the map? | |
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onejube Nooblet
Posts : 28 Join date : 2010-02-14 Age : 31 Location : Perth
| Subject: Re: Another problem with mapping. Mon Aug 23, 2010 12:09 am | |
| No, i haven't done anything of that sort. you should try the trigger out. See if it happens to you | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Another problem with mapping. Mon Aug 23, 2010 9:44 am | |
| that is a really basic trigger; if it isnt working, then it is something else in another trigger.
Try shortening it down to simply,
"Unit begins effect" "Unit is stashpot" "Set level of 'chickens' to level of "chickens +1'"
set the cooldown to zero, and whatever is needed to level it up to be spammed. Then start a game with a -reset trigger, to reset the level of "chickens" and test it. If it still isnt working, you know the problem is somewhere else; because a 3 line trigger doesnt fail. | |
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onejube Nooblet
Posts : 28 Join date : 2010-02-14 Age : 31 Location : Perth
| Subject: Re: Another problem with mapping. Mon Aug 23, 2010 10:48 pm | |
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