Custom Hero Arena Revolutions
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 My general team int build outline

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Glorn2
Ohh Captain our Captain
Ohh Captain our Captain
Glorn2


Posts : 3721
Join date : 2009-07-03
Age : 35
Location : Guilford, NY

My general team int build outline Empty
PostSubject: My general team int build outline   My general team int build outline EmptyTue Jul 14, 2009 6:01 pm

When playing a pub team game, I never go full on team build, but know I should do something. As an int lover, I have found this build works great...

Siren (if you are more independent) or Shadow essence (more team geared)
Chain heal
Stun Field
Acid Rain
ult isnt important

Obviously you level acid rain as much as possible, put 1 point into stun field, to interrupt channels.
Other than that, I am not going to go into details for this build, I dont want everyone to copy me 100%. Mix up the defensive and ult, and find your own item build. This works great in team games, and allows you to be independent if needed.
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hmagnum
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Posts : 1
Join date : 2010-02-13

My general team int build outline Empty
PostSubject: Re: My general team int build outline   My general team int build outline EmptySun Feb 14, 2010 12:43 pm

I use any aoe ulti and change the stun field for the slow ward or devotion aura..it gives an advantage to your team and you can keep healing them a lot.Get an magic imunity and you can survvive alone
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Potter
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Posts : 38
Join date : 2010-02-08
Age : 32
Location : Texas

My general team int build outline Empty
PostSubject: Re: My general team int build outline   My general team int build outline EmptySun Feb 14, 2010 1:17 pm

My general int biuld is

Flame strike
Acid rain
summon demon
and mana steal

This alwos me to farm very well and do a lot of damage in duels
For farming i just cast flame strike and then acid rain to keep them in the fire for longer.
I usaly get acid rain first then i flame strike and try to max them fast but i always put a point in mana steal so i can keep casting.
The ult is just so that the creeps stay in one place so you cna keep casting on them.
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Glorn2
Ohh Captain our Captain
Ohh Captain our Captain
Glorn2


Posts : 3721
Join date : 2009-07-03
Age : 35
Location : Guilford, NY

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PostSubject: Re: My general team int build outline   My general team int build outline EmptySun Feb 14, 2010 2:07 pm

Lol, this build i posted was for what.. unlimited beta I think? Since it was posted ALL of the skills in it have changed. In fact, all of them were nerfed from what they used to be. Then acid rain was buffed a little; still not as strong as it was when this build was posted. It is still usable I guess, but not nearly as strong as it used to be.

As for acid rain/flame strike with mana steal... I would be willing to bet that with shockwave and mana restore, I could outlevel you.

All 4of your skills are early game skills. However, because you are trying to level 2 farming skills, you wouldnt be able to level your mana steal very much. It would be almost useless. If you did level it, one of your farming skills would not get leveled.
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