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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Taunt Wed May 26, 2010 11:06 am | |
| Whats its cool down?
Whats its area of effect?
Would you be willing to buff either its area of effect or its innitial duration? From 1 sec to 2 or 3 seconds. I dont know what its area of effect is but it seems small. Its hard to make heros turn back and fight you against their will on the early stages. Bigger area of effect or longer duration either or.
Would it be possible to change it from the roar noise to the -lmao sound track from 2.1? That would be epic. Maybe thats just me though.
I like the skill it just needs a slight buff. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Taunt Wed May 26, 2010 12:14 pm | |
| hmm, dont have the map up; but the CD/duration ratio is very nice. Area increases with level; max AoE is like 650 though (hits ranged units)
If I can remember, i will look into it, and think about rescaling it.
Also; if/when I get bored; I will start adding some sound tracks back to the game. | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Taunt Wed May 26, 2010 10:16 pm | |
| but will u let me and vert name the immortal items like you said you would?!?!? | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Taunt Wed May 26, 2010 10:38 pm | |
| lol; that's taken a while to come back up; but sureeeee! | |
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sami_gurl You Got a Blue Star!
Posts : 586 Join date : 2009-07-27 Age : 34 Location : Hell, Florida
| Subject: Re: Taunt Wed May 26, 2010 10:52 pm | |
| xD woot! we must come up with names then. hooray | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Taunt Sat Jun 19, 2010 10:48 am | |
| Decided to bump this topic. Does taunt have a stipulation in order to work? Because I swear Im right on their ass and theyre still able to run away and be unaffected. I guess what Im asking is do they have to be facing you in order for taunt to work? After trying taunt out I pretty much come to the conclusion it sucks in most situations.
Still feel taunt needs something exactly what does it give the person taunting to protect them when being attacked? Why incur damage when you dont have to? Since you remade defend may I suggest taking the physical damage protection of that skill and adding it to this skill? Is that doable? Still think its aoe early game sucks considering that fact it doesnt really stun or slow as in your very vulnerable when casting this skill. | |
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Pissonmyhands You Got a Blue Star!
Posts : 667 Join date : 2009-07-04 Location : Somewhere far off in the not so distant future
| Subject: Re: Taunt Sat Jun 19, 2010 10:53 am | |
| Correct me if i'm wrong glorn but taunt makes the other person lose control of their hero for the duration and forces an attack on that person. If what I say is correct then this would be very useful to someone who is carrying a teammate or protecting a glass cannon early game who doesnt have the runspeed to get away | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Taunt Sat Jun 19, 2010 10:56 am | |
| So too is stun field, slow ward, and hex. This works against avatar but if theyre not facing you I swear half the fucken time this skill fails to work. Even in heighten circumstances sure holy armor could heal your allie with this but hes still going to die 3 hits after this wears off so in most cases it becomes irrelevent. | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Taunt Sat Jun 19, 2010 10:57 am | |
| Also double post its aoe early sucks dick as to does its duration. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Taunt Sat Jun 19, 2010 11:16 am | |
| it is low in relation to it's CD. If a player gives a command the exact second this is cast, the player will follow through with that command; but still be unable to control his hero.
Why is this good? It is a silence. You cant even click your hero. No item use abilities can even be cast while this is going on. A smart opponent will attack your glass cannon; this forces them onto you; again, with no spells. And though it doesn't always make them attack you; it does always make them lose control of their hero.
I have seen this used successfully, AGAINST me; and I have lost games due to good teamwork, and the use of this skill. If the AoE sucks, get closer if the duration sucks, put points into it, it grows fast this costs no mana, and has ~2-3X faster of a cd/duration ratio as all the skills you listed. | |
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