Skill Info:
Heals 25+125 per level 1-7
Heals +200 per level 8+
Mana Cost is 100+35 per level
Background:
As an offensive skill, healing wave is rarely picked. Most people see "offensive" and think "I must farm". That fact is really the only drawback to this skill.
General Info:
This skill is an instant cast heal with a moderate cooldown. It heals less than both rejuv and Holy light, but is instant, has a shorter CD than Holy Light, costs less mana than Holy light, and bounces to allied units. This skill has more healing potential than holy or rejuv in any game bigger than a 1v1.
Skill Usage:
This is primarily made for team games, but can be used in specific 1v1 builds. Summons are usually your best bet with this skill, but not skelly army. Watery defenders are very good in combination with this, as are goblins. This skill can also be used in non-summoner builds though. With a defensive or misc. farming skill you can level this secondary and be able to spend more time creeping. Such skills as Roar, acid rain, endurance aura, and stun field work very well combined with this.