| Glorns Unlimited 2 | |
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iBristleBack Nooblet
Posts : 39 Join date : 2009-07-08
| Subject: Glorns Unlimited 2 Thu Jul 09, 2009 1:14 am | |
| Did gladiator mode, started, then like 4 people automatically left and my computer froze after about 20 seconds. had to task manager out. couldnt alt tab | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Glorns Unlimited 2 Thu Jul 09, 2009 7:02 am | |
| yeah, with THAT mode, you need to pick your skills on time. It is one of the 300 bugs that lab created with it and never attempted to fixed.
Other than the text message I put up saying that if you dont pick in time, you will be kicked, I would have to re-create the entire "start" system to include an exception for glad mode.
This will be one of those learned things "You have 3 minutes to pick your skills... so do it in those 3 minutes"
I might have to remake how Glad mode starts also... Shoddy editing FTW... | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Glorns Unlimited 2 Thu Jul 09, 2009 11:33 pm | |
| it looks like not picking your skills in time regardless of mode screws up the game...2 straight games ive had a nub pub not pick his skills in time and the duel timer never comes up. first game he got booted by the game 2nd time i booted him right after the game start timer ended. both times no duel timer... | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Glorns Unlimited 2 Thu Jul 09, 2009 11:37 pm | |
| yeah, that has been an ongoing problem as long as I can remember. I made an attempt to fix it, but it didnt work. Things that sometimes fix it, "type -kr and -kc" kill an archon, it activates the quest, which starts the duel timer.
If I cant figure out how to fix it through the code, I will create a trigger so you can type -duelstart or something like that, and it will kill an archon, to start the duel timer. of course, no gold or items would be given to anyone. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Glorns Unlimited 2 Mon Jul 13, 2009 9:59 am | |
| couple of interesting things I have noticed...
1. it appears the death orb thing that pulsates damage DOES affect flying things as well, not a big deal but not what the description says.
2. my teammate and I started rag quest, and he got killed by the first pre-boss that drops the stats. while he was waiting to respawn i opened the gate to rags cell causing the cut scene. apparently his game froze zoomed in on rag like it is when you first open the gate, but it wasnt really frozen because he could still see me when i ran in and attacked. But he couldnt get the camera to go anywhere else or get any of the menu hotkeys to work either. very bizarre
3. something causes peoples attacks to ignore mana shield. I thought it was either the eternal sword or scepter but I don't think it is. He was making the boots so I am thinking something thats a part of that was causing it but then once he actually finished them it went back to not ignoring. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Glorns Unlimited 2 Mon Jul 13, 2009 4:11 pm | |
| mana shield sometimes needs to be reactivated when you go into the duel arena.
I have no idea what causes this, but I have noticed it in other games to (custom hero wars) Until I can figure out what is causing this, simply reactivate it. the same thing can happen with immolation also.
Yeah, i gotta do a lotta tooltip fixes >< i forgot to change some after changing the skills. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Glorns Unlimited 2 Mon Jul 13, 2009 4:24 pm | |
| so even though the mana shield is showing, its not really active?? that is awesome | |
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jarjar Brilliant Player
Posts : 280 Join date : 2009-07-08 Age : 30 Location : tomball, tx
| Subject: Re: Glorns Unlimited 2 Wed Jul 15, 2009 2:08 pm | |
| idk if this matters but when you make the immortals ring and armour the thing doesnt say immortals ring has been created idk if thats a bug just thought i'd point it out | |
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dm_knight Nooblet
Posts : 16 Join date : 2009-07-04
| Subject: Re: Glorns Unlimited 2 Fri Jul 17, 2009 9:53 pm | |
| 1. If last person standing leaves after killing everyone in gladiator mode the game will not respawn the shop/fountain and dead players.
2.In rare instances when 2 people left in Gladiator Arena kill each other simultaneously the game will not revive any playesrs and also won't respawn the shop/fountain. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Glorns Unlimited 2 Sat Jul 18, 2009 7:59 am | |
| thank you DM knight, Lab must have overlooked that concept while making glad mode, but it is a really easy fix. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Glorns Unlimited 2 Sun Jul 19, 2009 11:48 am | |
| I believe all of these problems except for the Mana Shield needing to be toggled have been fixed, so I am closing the topic. Please Start a new Topic for 2.1 If you find any new bugs not on this list. | |
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