| Magic Damage | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Magic Damage Wed Nov 18, 2009 3:44 am | |
| Ok so I read through the crit master description just now and didn't find my answer so I will go ahead and ask it. Basically what damage does critmaster take into account? i thought it was basically everything, items, attributes, etc. Today I randomly tried adding the Magic Damage skill onto a crit master skill and it did not appear to be affecting the crits at all. So my question is, is the Magic Damage skill still working and just not increasing the crits, or does the crit master override it. And also if both of these skills override orb effects and one is 100% of the time and the other is 90% of the time, there's basically no point to getting an orb except for maybe the damage, correct? And on a side note, would the attribute bonus skill increase the crits on crit master? what about pulverize, is this an orb effect and thereby nullified by these skills also?? sorry this is probably obvious but...ya | |
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didnotmeanto Master Spammer
Posts : 451 Join date : 2009-08-04
| Subject: Re: Magic Damage Wed Nov 18, 2009 4:08 am | |
| Okay did you read my topic in How to use each skill Crit Master. The answers fairly obvious it only adds the +damage and no extra damage from other skills such as Pulverize and Magic Enhance Attack.
On melee Crits and Bashes are completly independent of each other. Bashes will not raise the crit damage however you will still do the damage. Say you crit for 800 damage and nail a 150 damage bash. Your damage will be 800+150 for that particular instance. Melee Bashes are counted as magic damage. The crit will not show the damage from bash. Melee Crit master and Magic Enhance Attack DO NOT OVERRIDE ORBS AT ALL!!!!!!!!!! On a melee hero you could truly go the build of Pulverize, Magic Enhance Attack and Crit Master and Reap all the benefits as well as pick up orbs. Range cant do that.
Now on Range yes orbs are fairly useless except for Lifesteal it is the only orb that works. On the skill the last achieved skill overrides the other. If you level enhance first and crit master second any time crit procs it overrides Magic Enhance Attack. If you dont put a single point into magic enhance attack until after you level Crit master any time it procs it will override crit Master. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Magic Damage Wed Nov 18, 2009 1:23 pm | |
| ok so i did read ur post which i pretty much said at the very beginning of my post, so thanks for reading? whatever, ok so if the last leveled skill is what procs and these skills both proc every time for all intents and purposes there really isnt much point in having both as you'd only be getting the benefit of 1, 90% of the time.
Also, the text on magic enhanced attacks, last line, says 'over-rides orb affects when it procs,' so either that is incorrect or you are incorrect.
As far as crit master overriding orb effects, i must have just mis-understood your writeup. Anyways thanks for sort of clarifying... | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Magic Damage Wed Nov 18, 2009 1:39 pm | |
| it over rides the magic affect on orbs, which is true. If you have a frost orb and hit them with a proc, it will not slow them. You will always have the orb of range ability and the damage. Along with splash from fire. However, when you proc the magic part will not go through. This really doesn't affect much, because with a 6 second duration on slow, you only need to not proc once every 6 seconds to keep the slow up.
I am almost positive I have witnessed this both on ranged and on melee hits. Like when you pop outta wind walk to hit someone, your orb affect will not go off on that opening strike. Same kinda thing.
But, your are correct, combining crit master and magic attacks is possibly the stupidest thing you can do. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Magic Damage Wed Nov 18, 2009 1:47 pm | |
| oh idk about the stupidest...im sure i can top it. but it seemed like a good idea at the time...oh well, back to the drawing board. | |
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didnotmeanto Master Spammer
Posts : 451 Join date : 2009-08-04
| Subject: Re: Magic Damage Wed Nov 18, 2009 4:27 pm | |
| Well sadly Im not wrong I did play test this stuff to double check and it still works further more wind walk and melee will still do the orb effect. The text is only half right because its only ture for range heros. If you dont beleive me try it out for yourself. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Magic Damage Thu Nov 19, 2009 12:03 am | |
| i must have tested it with a ranged hero...
but you know how idiotic CHA players are at times... IF i dont put the disclaimer on there... people will complain. and i cant just copy/paste the mechanics of bash/crit onto all the skills. | |
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verti89 Blue Balls
Posts : 870 Join date : 2009-07-04
| Subject: Re: Magic Damage Thu Nov 19, 2009 1:28 am | |
| well i would not consider myself idiotic, but seeing as how i didnt know about the whole fire/lightning conflict...apparently i am. also u misspelled hero on the skill | |
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Dameon Nooblet
Posts : 32 Join date : 2009-11-01 Age : 41 Location : Southern California
| Subject: Re: Magic Damage Thu Nov 19, 2009 7:24 am | |
| - verti89 wrote:
- well i would not consider myself idiotic, but seeing as how i didnt know about the whole fire/lightning conflict...apparently i am. also u misspelled hero on the skill
There is a big defrence between being ignorent and being idiotic, you shouldn't put your self down. | |
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