Custom Hero Arena Revolutions
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Glorn2
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Glorn2


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Revs2 Bug Board - Page 3 Empty
PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyFri Jul 15, 2011 3:12 pm

@ god


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Stone Talons) Equal to True
((Triggering unit) has an item of type Sparking Talons) Equal to True
((Triggering unit) has an item of type Omega Sword) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Sparking Talons)
Item - Remove (Item carried by (Triggering unit) of type Stone Talons)
Item - Remove (Item carried by (Triggering unit) of type Omega Sword)
Hero - Create Lightsabre and give it to (Triggering unit)
Skip remaining actions
Else - Actions



The trigger is there, must be on your part that something wasnt happening?
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Sharky
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyWed Sep 07, 2011 11:14 am

Mage Killer Aura still dont work.
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putikas
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyFri Sep 09, 2011 8:47 pm

Today I have noticed that if you vote switch a player to another team and if he has items on his peon, they are lost after switching.
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Glorn2
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptySat Sep 10, 2011 10:50 am

I am gonna need a replay of that Putikas. I have swutched teams many times, and not lost my peon items. I am looking at the trigger right now, and it is simple. It takes your peon and moves it to the other base. It does not kill him or remove any of his items. If you leave an item on the ground in base; that is considered human error.

Sharky, I looked back into the trigger, and while it seemed correct; I think maybe I used too many loops at once and it was cutting out some info. So, I remade the trigger, half the size. It should work now; it is simple and efficient.
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putikas
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptySat Sep 10, 2011 7:04 pm

Sorry, I ain't got the replay. But since you explained how it works i'm not really sure if it was a bug. Might have actually been what you called human error Smile
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Sharky
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyMon Sep 12, 2011 10:18 am

awesome um for the fuck of it compare magic barrage to frost fall breath of fire or flame strike
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Glorn2
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyMon Sep 12, 2011 11:45 am

without comparing, I have openly said multiple times that magic barrage is weaker than the average farmer.

Honestly, the reason for it is because for the longest time, hundreds of noobs picked it for its attack animation. the skill hasnt been changed at all since... I dont even know. Revolutions started?

also, I am entertained that you added breath of fire in there. Being modest and all, I hope it is because of my lvl 9 first duel BoF build stuck home with some people...
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Sharky
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyWed Sep 14, 2011 10:17 am

lol! Okay I just find it funny as fuck BOF now deals same damage at half the mana cost lol!
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Glorn2
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyWed Sep 14, 2011 8:44 pm

BoF hasnt has it damaged changed in forever also. the only buff it has gotten in a long time is -1 CD. ...on an already low CD.

I lowered the CD on barrage as well, I forget how much << in beta9
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Sharky
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyFri Sep 16, 2011 8:54 am

No ones used barrage since the map rehall just saying...
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Glorn2
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyFri Sep 16, 2011 9:18 am

Really? I had seen it quite a few times (not in the past month or two) in the revs edit. HST used to swear it was the most OP farmer in the world. That is prolly the reason so many people were using it at the time. You lose to a skill, someones swears it is OP; you use the skill. Anyone using a skill with intent to actually use it, will do better than agi-crit-crit-stun-stun-reinc-sword-sword-sword-sword-wait, why are sword on grond?-sword-sword-still ground sword?-ragequit.

anyway, try it out in the new edit; it may not seem like much, but the CD difference is equal to about a 10-15% increase in DPS for it.
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Sharky
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptySat Sep 17, 2011 10:27 am

Sigh please dont use the 1 build wonder noobs as examples and eventually even that dum fuck was able to see flame strike did more damage for the same cost. Besides Id say his love affair with bash and casual not too heavy on the ganks led to his wins more then anything else. 1 1/2 game or he quits 13 mins into it sigh what a fag. Hate playing that noob either I let him have his fucken way or he quits too god dam fast. Like playing a spoiled 6 year old unless you let them win they wont play. TL;DR Barrage sucks and only noobs use it if at all.
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Glorn2
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PostSubject: Re: Revs2 Bug Board   Revs2 Bug Board - Page 3 EmptyMon Oct 03, 2011 9:26 am

Wow, locust swarm, and no complaints?

Ive only heard 1 complaint about locust swarm, and after seeing it, it was wayyyy too strong. So, I looked at it. Recently, I changed the levels of locust, so every level a new unit type is spawned, rather than more units. The skill was pretty useless after rank 2. What I did, and looking back, have no idea at all why I did it, because it changed the entire skill... I had turned the attack type to chaos, from spell. So, it wouldnt eat AMS, but dealt a good deal more damage. I think it was because I copy/pasted a different summon to make them, and most summons are chaos. Either way, my bad.

I set their damage back to spell based and lowered their duration a bit. I still need to test them more than a few times in the late game though.

For those wondering, their attack damage in all previous edits was ~12. So, 12 damage reduction would make them useless. Which is why, usually by rank 3, they stopped being useful for anything but breaking AMS (this first thing hit) then add in damage reduction, then spell damage reduction, then damage return factor, and you were lucky to gain 1 life from each locust in pvp.

Monsoon: I have heard complaints about the ...small... SMALLLLLL... like 6% damage change to it. What I did in the upcoming edit, was lower the CD a good deal as the skill levels. The complaint I have gotten from a lot of people is "well, flamestrike is now better than it, so I will use flamestrike." Well, a huge AoE skill that hits through AMS, and has a lower mana cost and cooldown than flamestrike SHOULD NOT be able to keep up in farming with it. It was an easy-8 first duel skill. Without an interrupt, first duel, it was at least 1/2 of a players HP. 8 for first duel, 95% win chance, putting you at 9... Yeah, the skill was too strong early game. the CD reduction is -.3 per level, so max level it has a pretty short CD, like, 10 seconds. the skill does 2500 damage in a huge AoE, on a 10 second CD. the average farmer at max level does ~1200, on a ~8 second CD. Taking channeling into account is painful; but having nearly 2X the spell DPS is a pretty powerful move. can clear a level 28ish spawn in 1 cast.

Siphon life: Fixed the problem where it would also drain your own life (killing you, if you were really low on HP)
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