figured, you guys might want a list of how the skills will be changed for the level 15 system. I came up with all these figures with no game or info nearby; so some of these ideas may be broad...
Offensive:Corrupt Flesh:
Change scaling 1-3 is +1, 4-6 is +3, 7-9 is +8, 12-15 is +12; leaving the level 15 version of CF with -85 armor reduction. This is an overall nerf to the skill, but a buff at the same time.
Dragon Punch:
Scale Stun down, so final lvl is same duration, +200 dmg lvl 12+
BoF:
+160 dmg 12+
Nova:
+180 dmg, 12+ (plus added nova dmg)
Chain Light:
is now damage increased per bounce increases per level. So, 2%+1% per level, then +3% 12+. 24% increase per bounce at lvl 15. 12-15 dmg is same as 7+ though. (making this a later game skill, to be used with some sort of brain power)
PSN Nova:
12+ is a ~50% dmg increase per lvl from the 8+ value (cant recall values)
Shockwave:
Increased distance traveled with level, 12+ increases AoE
Vamp soul:
Continuing the same leveling pattern
Feedback:
Same
MOTW:
same
Pulv:
Increase AoE with lvl, +50% dmg per proc (from old values) 12+
Frost Fall:
Same dmg increase 12+, but -1 second CD for 12+
T-Clap:
12+ +15% slow (rest same increases)
Soul Burn:
Scale duration down, so max lvl is the same, but dmg redux and slow still increases
Chain Heal:
Increased healing per bounce (rather than neg) similar to chain light, but a solid 1%. Rest the same.
Barrage:
Increased AoE 12+, and 50% more dmg increase
Death Strike:
***Same*** (subject to change if it becomes OP)
Wolves:
Scale down rank 4, make rank 5 for 12+, gets spikes, good HP boost and spell dmg redux
Beetles: (what is that?!)
12+ gets high spell redux (60%), slow poison, and an armor reduction aura.
D-Pulse:
DPS increase will stay the same, but 12+ duration decreases 1 per lvl. (Max level lasts for only 1 second)
Storm Bolt:
Same stun duration increase, but CD increased a touch.
Life Drain:
Drain increased 50% for 12+ range increased
Fire Ward:
Same damage increases, but a large boost to HP and armor on the ward 12+
Fire Wall:
-2 CD per level 12+
Frenzy:
I wanna add a dmg boost or something at 12+; gotta look into it...
Monsoon:
+50% dmg, +50 AoE 12+
Flamestrike:
12+ +100 AoE per lvl, and 50% dmg increase
Tentacles:
New rank of tents, with ~350 range or so, chaos dmg!
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Note: This is the order I can remember the skills in... Flamestrike and Tents are the most forgettable skills for me
All of these are subject to change of course, but these are the general ranges I am looking at to start.
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Defensive:Evasion:
3.5% per level, that is, 52% at level 15.
Holy Light:
Same
Stun Field:
Stun scaled down a bit, 15 better than current 12 though, +100 dmg per lvl 12+
Combat Master:
Same
Watery Defenders:
New Rank is healed by spell damage, and can move very fast.
Spikes:
Same increase pattern
Devotion:
Same as spikes
Frost Armor:
+12 per lvl 12+
Hardened Skin:
Scaling like feedback and other skills, will be a little over 200 at 15
Hex:
Same
Magic Defense:
Scales over 100% (you get healed from spells)
Slow Ward:
same slow with lvls, but huge boost to HP on ward, slight boost to AoE
Slow:
12+ is 25% slow per lvl
Cripple:
Same
Terrify:
Scale it back a touch, leaving max level ~75-80%
Static Shock:
Same
Bone Prison:
Boost to HP 12+, and +1 "bone" per lvl, 12+
Shadow Strike:
Same dmg/slow increase, CD down .5 per level 12+
Mana Steal:
+200 per lvl 12+
Unholy Aura:
Same Scaling
Rally Cry:
Same Increase
Befuddle:
Scaled down a tiny bit, larger final value though
vortex:
12+ restores 2%xLevel (over 12) of the casters mana
Wind Walk:
+200 dmg 12+
Invisibility:
Same (is this a defensive skill?)
Mana flare:
Same
Spirit Link:
Same
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MISCRejuv:
Same
Parasite:
Same as psn nova, +50% per lvl from 8+ values
Flash Heal:
+50% healing per lvl from 8+ 12+
Endurance:
+10% per level 12+
G-Ward:
range, dmg, HP of ward increases per lvl 12+
Battle Roar:
Continue scaling it up, similar to the current pattern
Farie Fire:
-7 Armr 12+
Bash:
Same, dragged out over 15 lvls
Banish:
Same
Psn Strike:
10% Slow per lvl 12+
Skellys:
12 is the same, 13 gives 20, 14 gives 10 stronger, 15 gives 20 stronger
Gobs:
Big HP boost, minor dmg boost 12+
Darkness:
+30 AoE lvl 12+
Restore Mana:
+300, -1 duration, for 12+
Acid Rain:
Same pattern increase, Cd-1 per lvl 12+
Scream:
Same
Mana Burn:
+250 for 12+
Unholy Frenzy:
+40% attack 12+, mana cost down for all lvls
AMS:
+500 per level 12+, -1 second CD
Blood Bath:
Same
Immolation:
+30 per level 12+
MEA:
Same
Bonus Stats:
+3 1-3, +5 4-6, +8 7-9, +12 10-12, +25 13-15
Sleep:
Same
Impale:
Same
Mana Regen Aura:
Continue Scale
Consume:
Continue scale, but -1 sec CD per lvl
ULTS have also been upgraded; but, kinda just following their pattern for level 5.