| Misc- Skeletal Army | |
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+7Gamega Al.ucard_MD carefulibite jarjar Glorn2 Terraptus2 KOnYiu 11 posters |
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KOnYiu Skilled Player
Posts : 162 Join date : 2009-07-08 Age : 35 Location : Hong Kong
| Subject: Misc- Skeletal Army Fri Jul 10, 2009 12:27 am | |
| Skill Info: Summon an army of skeleton to fight for you
Mana cost: 100 +30x level Number of skeleton: 5x Level Duration: 90 seconds Skeleton gets stronger every 4 level and its summon number resets to 5 along with it.
Background Information: One of the best skills in early game, but also One of the worse Late game skill in cha, frankly i have not seen anyone from the clan uses it but me. This skill is one of my favourite skill in cha and perhaps it will become yours after you read this.
General Infomation: Among all misc skill this skill is the real farming skill. This skill is great for early farming as a skeleton is as good as a level 3 creep. Plus the skeleton can always take hit for you, if your a ranged hero, you can always sit behind and attack while watching your skelly dies, this really increase your duration on the field in early game as you won't take any damage until all your skellies are dead. Comparing to watery defender and tentacles, skellies are always better as it Outnumbers the others. Lets think about it, skelly when in group of 20 in level 4, has an hp pool of "260 x 20=5200" which is much more than watery defender "500x3 = 1500" and its damage is also much better than tentacles.
Skill usage: Knowing how to use this skill properly is exremely important. First of all, this skill is best for ranged hero, the skill is good for both pvp and farming. For the pvp side, if you can get this skill to level 4 before the first duel, you are technically playing a 21vs1 instead of 1v1. Not many people can take out this number of skellies and the skellies block the path of your enemy to reach you. And if you are to gank, summon on your enemy, the skellies should come in all sides and surround your enemy in a second, while it is trapping your enemy you can take advantage of that and use storm bolt or anything to gank your enemy. For the farming side, always remember level the skill to level 4 as soon as possible and stop leveling it after you hit level 4. Because in level 5 the skellies upgrade and the number resets to 5, but the upgraded skelly sux! It only has 60 more hp than the weak skelly and 10 damage more, and it is a very wasteful of skill point investment if you are to level this to level 8 again. A little trick for farming will be summoning the skelly in base when there're only 1 person left in the "skill selection section", once game starts you can just bring your army to the closest spawn and FARM like hell, remembering the fact that the skelly lasts for 90 sec, which is good enough. Also, if you hit level 3 or 4 of the skill and the creep doesn't hit level 4 yet, you can spilt your skelly into half to the other spawn and double creep! I haven't seen anyone done that but me, but it is extremely useful for GOLD. You can combine this skill with slow ward or fire ward to maximaze the farming power of the ward, however be sure that you have at least one late game skill as this skill becomes extremely useless in late game.
Item builds for skelly: Item builds for this skill is extremely important, always try to get power set as soon as possible as it gives the skelly a nice hp regen bonus and 6 armor!! 6 armor is like a 20% damage reduction, this can greatly increase the durability of the skelly on the field. Items that gives endurance is very useful too, however, just remember to get power set for its nice bonus for summons! | |
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Terraptus2 Average Player
Posts : 104 Join date : 2009-07-09 Location : East Coast
| Subject: Re: Misc- Skeletal Army Fri Jul 10, 2009 12:33 am | |
| Very nice Kon! Your a shaman in chao right? Assuming I am not mistaken, that is just the sort of quality I would expect from a chao shaman. I think I am liking this skill now.. lol | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Misc- Skeletal Army Fri Jul 10, 2009 10:25 am | |
| He isnt a shaman yet, he may end up replacing imsofatest though. imso has been really busy irl, and said he would be understanding if he lost his spot, and would attempt to re-earn it when he returns.
As peon_you has been inactive again lately, I think Kon is next in line. This is off topic to the post, but, important. :p | |
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jarjar Brilliant Player
Posts : 280 Join date : 2009-07-08 Age : 30 Location : tomball, tx
| Subject: Re: Misc- Skeletal Army Fri Jul 10, 2009 6:44 pm | |
| im guessing if kon turns to shaman he may have to stop playing at west since he says he lags alot in east i think he said | |
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KOnYiu Skilled Player
Posts : 162 Join date : 2009-07-08 Age : 35 Location : Hong Kong
| Subject: Re: Misc- Skeletal Army Sat Jul 11, 2009 12:34 pm | |
| dont worry jarjar lag will not destroy my passion on playing on east, i play on west because im currently in asia and by the time i got up from bed it will be 10 p.m already on east, but it will still be 7 p.m on west, thats why i will always stuck my head on west in the morning as long as i don't have any clan game to play on east. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Misc- Skeletal Army Sat Jul 11, 2009 2:35 pm | |
| Skeletons have always been a slightly underated skill. Also if you notice the enemy doing the element guard you can send a few of these babies in and it will make the guard use its wave nuke as a defense mechanism.
In 6.2 and 5.4 and 2.5 and 1.6 the reason why skeleton builds often failed were because of the extra experience. Level 25 by third duel, almost always screwed skeleton builds.
Im not sure you still start of the game with 1 skills point yes? If so use the skeletons and set them up to farm the top camp, as you again summon them in base and move em to another camp, If Im not mistaken you can farm up to 2-3-4 areas at once in a typical 1v1 game.
In a team game be sure to tell an allie to get roar and max it asap, the skill alone is good and on top of allie summon builds its slightly OP. | |
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jarjar Brilliant Player
Posts : 280 Join date : 2009-07-08 Age : 30 Location : tomball, tx
| Subject: Re: Misc- Skeletal Army Sat Jul 11, 2009 9:29 pm | |
| oo nice asia u shulda took me =] | |
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Al.ucard_MD Unranked
Posts : 7 Join date : 2009-07-12 Age : 35 Location : Manitowoc, WI
| Subject: Skeleton Army Sun Jul 12, 2009 12:44 am | |
| skellies are a lot of fun, i was using them a lot in 1.2.6 when i first came back to cha and then again in unlimited....the best is a team game where every1 goes skeles and ww and stormbolt, in a 4v4 thats 80 skeles lol...and besides that ur team can dominate the entire early game creeps and put the whole other team at a horrible disadvantage in lvls but duels are the best cuz that many skeles makes it hard to target you and ur teammates and if ur health gets too low u can just ww and walk out behind the skeles, or stombolt and let ur skeles go to work...skeles is great early game, but yes, its one of THE worst skills late game | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Misc- Skeletal Army Sun Jul 12, 2009 9:04 am | |
| Very late game, yes worthless...
you guys should level this to 12 and take a look though... To address the end game problem, I added a new level of skellies at 12...
Summons 10 that have 1100 HP. That is 11,000 HP that is between you, and whatever wants to kill you.
At that level their damage is ~50, but with 10 of them, thats ~500 a hit.
demon spawn acquired 1 level after you max skellys has about 1/2 the HP, 1/2 the damage, but a lot more armor, than the skelly mob.
If you or an ally get devotion aura, not even joking, these guys will be a very strong asset until people start getting immortals. | |
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carefulibite Blue Balls
Posts : 785 Join date : 2009-07-06 Location : A little south of sanity
| Subject: Re: Misc- Skeletal Army Mon Jul 13, 2009 12:28 pm | |
| To add on to what Glorn and Jar Jar said just have 1 player go the other route and do Watery Guards I think on top of Roar and each skeletons all get bonus damage. Roar + Skeletons = Ouch for a good deal of the game. | |
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Gamega Unranked
Posts : 2 Join date : 2009-07-18
| Subject: Re: Misc- Skeletal Army Sat Jul 18, 2009 1:49 pm | |
| The summon skulls have a bad point in the 1st duel because it give your opponent a lot of experience if the opponent about lvl 9 and if the opponent has chain of lightning. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 36 Location : Guilford, NY
| Subject: Re: Misc- Skeletal Army Sat Jul 18, 2009 4:37 pm | |
| if your opponent uses chain light, it bounces 5 times, with 20 skellys, they can get a max of 5 kills, HOWEVER, if they are wasting nukes on summons, they will lose the duel, this the other team will get MORE exp, and more gold, and respawn sooner. | |
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imsofattest You Got a Blue Star!
Posts : 653 Join date : 2009-09-06 Age : 32 Location : arecansauce
| Subject: Re: Misc- Skeletal Army Tue Sep 08, 2009 1:37 am | |
| skeles are the ultimate crossover for mid game-late game builds, i can actually run vamp soul evasion(or hex) and reincar with these lil dudes and survive til late game. | |
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Wrathtoruin OVER 900!!!
Posts : 901 Join date : 2009-10-21 Age : 34 Location : Actual Hell on Earth
| Subject: Re: Misc- Skeletal Army Wed Dec 09, 2009 2:00 pm | |
| They own duels if one of your allies get guardian ward (skeleies + Alot of buffs = win) the same gose with auric set boots etc. | |
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Malignant.Puppy Nooblet
Posts : 32 Join date : 2009-12-13 Location : autralia
| Subject: Re: Misc- Skeletal Army Mon Dec 14, 2009 9:44 am | |
| skellies are good but any hero with flame strike or death pulse takes them out easily. | |
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chehong Wanna-Be
Posts : 42 Join date : 2009-11-27 Location : Abyss of Falthhood
| Subject: Re: Misc- Skeletal Army Mon Dec 14, 2009 12:23 pm | |
| They are only good for the first duel for big games like 1v1 or 2v2(melee duels too), its only use to to block people from attacking you, but need crazy micro to do well because they only do about 5 damage in a intensed decent player battle due to damage reduction.
It work a tiny bit in smaller battles but the you have to be ranged to really have the effectiveness, also people can summon them one in a duel due to the shortness of the first duel.
But i have a suggestion that it would work best with slow ward because of their slow mobility and crazy micro blocking | |
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