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 Skill Change- Terraptus

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Chao_Chaos
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Skill Change- Terraptus Empty
PostSubject: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 1:40 pm

I think leveling this skill is pretty pointless. The cool down is already short enough to use once while creeping and you don't need to use it twice in a duel. Even if you use it while creeping you'll probably go back to heal after anyways. By the time you start creeping again it'll be recharged for when you need to use it again. I think there should be a max of the amount it switches. Like maybe level 1 can switch up to 1500. 2nd level 3000. 3rd level 6000. and the fourth level 12000. I think this would make it more meaningful to level past level 1 and make it so it isn't op if a game is playing non unlimited weapons.
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Glorn2
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 3:14 pm

this skill is ALWAYS worth leveling... any skilled player will want this CD as short as possible. me and yiff are the people who make this skill OP, and we level it every time it is up... if anything, i was thinking of increasing the CD on it, at all levels, because it is still insanely good...
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Chao_Chaos
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 3:56 pm

Well I know it's really good I just thought I'd mention that.. but okay I kinda see what you're saying
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yiff_fox
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 5:25 pm

it used to be no cd at the last lvl and i really hated when that was changed since it was my fave skill (though i see y it had to be done for power reasons)

and you don't need to use it twice in a duel.

i would like to point out that i have used it up to 30 times in one duel (i couldnt kill him b4 his rez finished and my mana bar fillled up long b4 my cd for terra ran out) though late game it isnt odd to use it 3 or 4 times each duel (for me that is)
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carefulibite
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 6:30 pm

You know I agree raise the CD Im actually finding myself taking the skill mana vortex just to combat with this skill now, unlike mana shield this skill gets the benefits of damage reduction and armor value hit points (I did post that somewhere on the forums didnt I?)

The only ultimate in this game I put only 1 point into is avatar (yea it raises hp and damage, and armor very slightly but its magic immunity is exactly the same through out the game I thinks it cool down the same too)

Terraptus, Mana Sheild, Avatar, Demon Spawn,Wraith of Hell, Tidal Rush, Reincarnation are top picked ultimates if anything I would like to see the least popular ultimates tweaked around a little bit.

Has anyone ever seen anybody ever use the skill Locust Swarm? It supposedly adds both health and mana but never gets picked that often why? What can possibly make this skill better? Lower CD? Slightly More Damage what? Does the skill even need to be better?
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Glorn2
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 7:26 pm

hey, tryout ava again sometime, i massivly buffed it per level, and reduced the first level slightly.

it is DEF worth leveling now, at max level adds like 120 damage, 20 armor, and 3000 HP.

Locust swarm is insane, why people dont use it is beyond me. Seriously, one of the most powerful skills, but not the best for pvp. with it, you can clear a spawn, maybe 2, while stil being able to attack, and it will bring you to full life. If the creeps in the spawn have mana, you'll get some nice mana back also. This skill also kills all summons in a large area, which is powerful for pvp, if your team isnt using summons. Try it sometime, few people are daring enough to.

Mets was also buffed, you can once again clear 2 spawns at once with it, IF YOU TRY. It takes much more skill than the AFK cast from the early edits, but if you hit 1 group, and cast towards another, you can clear 2 spawns at once. Mets is underrated, due to it being underpowered in the past, few players are willing to pick it anymore.

I see death orb picked a lot in larger games, it is insane to target a half dead opponent and score 3 kills between each duel from it, at half field. Roots is also used a reasonable amount, though easily countered, a great ganking tool and crowd control.

Show me a major weakness in any skill though, and I will address it.. for the most part, they are just under picked...
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 10:37 pm

^^By the way, do you know if Locust Swarm destroys tentacles too? I haven't used it in a while, not because I think it's under powered but because I just don't like the skill ><

By the way, if impale was in the game and was in the 3rd slot, you could use the bug hero and every one of his skills in the normal game ^_^ Carrion Beetles, Spiked armor, impale, locust swarm...Just think about how boring players like myself could pick boring builds like that! think it over glorn... no jk Smile
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carefulibite
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PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyTue Jul 28, 2009 11:05 pm

Well thats all I know out of all the ultimates Dust Storm, Locust Swarm, Dread Ritual (AKA Dread Curse), Meteors, and Demon Storm are the least used. Its not like theyre bad skills either just over looked for the most part. You know I cant wait until the next version you are setting dust storm on a dummy unit so its caster can cast other spells instead of sitting there channeling it right? Or did I hear wrong? One of the guys in the clan channel said you were changing Dust Storm in the next edit.
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Glorn2
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Skill Change- Terraptus Empty
PostSubject: Re: Skill Change- Terraptus   Skill Change- Terraptus EmptyWed Jul 29, 2009 7:24 am

yup, ^^ changing it to a dummy unit. for 2.1 I am trying to change as little as possible other than bugs, so that wont be in it. I may release 2.1 in the middle of the tourny or right before it, and I dont want it to affect gameplay; I just want there to be less bugs.
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