| Inventory Simple Yet Very Useful | |
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Joox Skilled Player
Posts : 140 Join date : 2010-08-02
| Subject: Inventory Simple Yet Very Useful Thu Aug 12, 2010 5:38 pm | |
| It is really annoying in the current version that lets see you have Totemic Glyph + Rod Of Might and 4 other random items that you can't simply purchase the recipe without having to drop one of your 4 items. So simply add this function into the game to make all our game flow experiences smoother.
Example: it is in DotA and it is very very helpful | |
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Sharky You Got a Blue Star!
Posts : 680 Join date : 2010-05-22
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 5:53 pm | |
| Its been ask for many times but I think the issue was scrips and scrips of text just to add something that takes people like 1/4 of a second to do.
Off topic Know what would be the one true thing from dota that would be truly cool to steal their death match (lol hero arena already is a death match) concept but as people all know DM sucks hard without the DMAR stipulation. Seriously imagine how fucken cool that would be if added a new hero everydeath having all this hardcore agility gear then dying and having it on an Intelligence hero would be funny as hell. I dare say this would go over better then all random as if you random complete shit you just run over and commit suicide on a boss or mob of creeps and get a brand new hero and skill sets. | |
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ransome Nooblet
Posts : 19 Join date : 2010-08-11
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 6:15 pm | |
| it is helpful but as glorn said its going to take to much time | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 7:07 pm | |
| on top of that; many players like to buy recipes on their peons to save time. Generally, I will have a "one ring" on my hero, run just inside the door and drop it onto my peon who has an eye and ring mastery recipe already; saving me 5-6 seconds of down time.
Maybe for pubs who dont know how to use a peon, it would be nice. However, for elitist players who can make up an extra 20-30 seconds per duel (10% more time to creep) it is HARMFUL to adopt the DOTA system.
If it was a true improvement, I might put in the effort, however, it makes the game dull, in terms of player skill curves. | |
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Subz Smart Player
Posts : 196 Join date : 2010-08-08 Age : 33 Location : The Loser's Circle.
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 9:58 pm | |
| Same Glorn, people just have to learn to use that walking green mule with a very odd voice to it's fullest effect.
On a side note, any way we can reduce the cost of the Peon, I mean 10,000 gold for another backpack seems a little extreme. Just a thought. | |
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Glorn2 Ohh Captain our Captain
Posts : 3721 Join date : 2009-07-03 Age : 35 Location : Guilford, NY
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 10:19 pm | |
| yeahhhh, I will lower it to 1,000 I guess... I just forsee really, really, fun pranks! For instance, buying 50, and blocking your teamates outta the base. THAT is fun! | |
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Subz Smart Player
Posts : 196 Join date : 2010-08-08 Age : 33 Location : The Loser's Circle.
| Subject: Re: Inventory Simple Yet Very Useful Thu Aug 12, 2010 10:34 pm | |
| I thought of that, but maybe make them take up 1 population, and you have a max of 2 population so they can't do such a thing. | |
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epicpowda11 Blue Balls
Posts : 813 Join date : 2010-01-31 Age : 34 Location : Alberta, Canada.
| Subject: Re: Inventory Simple Yet Very Useful Fri Aug 13, 2010 3:24 am | |
| Hahaha I'm defiantly blocking your ass out of town next time we play Glornsicle.
P.s. Joox, every suggestion you have towards CHA is to take things from DOTA and make it Custom DOTA Arena... Kick up the originality knob a bit champ. | |
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| Subject: Re: Inventory Simple Yet Very Useful | |
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| Inventory Simple Yet Very Useful | |
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