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didnotmeanto
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PostSubject: Pseudo-Random Distribution   Pseudo-Random Distribution EmptySat Oct 24, 2009 9:02 am

Found out something I kind of always knew but was never like 100% sure how to explain it any ways this guy explained it well.

The Basis of this topic is there are Pseudo Random Skills (Such as Death Strike, Combat, Crit, Pulverize Bash, Etc) and Real Random Skills Like Evasion for example. Stop to think for a second if you dont beleive this if Death Strike was really random would you really see a single crit? Likely you would never see a single crit then all of a sudden nail 2-3 in a row out of no where, mean while a skill like evasion either you hitting them every hit or you have a long string of misses.

Read the links topic down below it will answer your questions.

http://mobagamers.com/dota.html Scroll Down to the subject Pseudo-Random Distribution
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Glorn2
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PostSubject: Re: Pseudo-Random Distribution   Pseudo-Random Distribution EmptySat Oct 24, 2009 10:35 am

Indeed, nice find!

A lot a people use triggered crits and bashes. And I learned how to trigger crits and bashes! I made a pretty kick ass triggered "Taunt" that makes it annoying as hell, and a valuable skill. It will be in 3.1.

Back on topic, yeah, i have heard this psudo-random before; but considering it is still the same % chance that the player is critting, I see no problem with it. you would have to be damn good to wait until you go like 50 attacks with no DS, then sit in base till duel, so you have a better chance of proccing for the duel.
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didnotmeanto
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PostSubject: Re: Pseudo-Random Distribution   Pseudo-Random Distribution EmptySun Oct 25, 2009 6:34 am

I found it interesting at the most I think its like 20 hits without a crit.

Lets see if I can shorten what he was proving in his graphs and what not actual in game testing and of course the assumption that the Crit % stays constant. (Note there is a 10% margin of error)

Example Skill: Death Strike 5% chance to crit.

How Pseudo Random Distribution works is your First Hit is a 5% chance to hit crit. Now if you dont nail a crit on your first hit the very next attack is a 10% chance to hit a crit and so on and so forth. Now when or if you finally crit it resets back down to whatever your % chance was. In the case of Death Strike (5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100) so at most you can only go 20 attacks without ever hitting a crit (this is assuming you didnt miss your crit on their evasion) This is hard coded in the warcraft engine.
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Glorn2
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PostSubject: Re: Pseudo-Random Distribution   Pseudo-Random Distribution EmptySun Oct 25, 2009 12:39 pm

with triggered crits and bashes it is completely random though. I'm not sure what games use them; but they allow for ranged heroes to bash avatar and such. With no map example that uses this system, you all have nothing to compare... But, If you are really interested in a bash or crit trigger I can find you one.

For the percents on a trigger it is along the lines of:
Pick an interger between 1 and 10
if picked interger is 1 then bash, or else do nothing

^^that would be a 10% bash. so anyone out there interested in making a map, and thinks pseudo-science is wrong... you have alternatives. Remember, WE COULD HAVE JETPACKS!

A real trigger is much longer of course; but that is how the bash would work. You'd have to take all other factors into account also.
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