Custom Hero Arena Revolutions
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carefulibite
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carefulibite


Posts : 785
Join date : 2009-07-06
Location : A little south of sanity

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PostSubject: Bosses   Bosses EmptySat Nov 27, 2010 9:57 pm

Can you change the boss AI? Currently if you use the likes of either divine shield or hex you can make it to where they wont fight back. If you want I can show you a replay of this as proof. I have rag standing in the corner of his lair doing nothing but letting me hit him. I can do the same thing with the archons too. Wasn't this the reason you or lab removed the disable attacks part of darkness? If you can't do anything about it I guess players can have their fun. Also any chance of giving bosses a better defense to disables or de buffs? They have a defense to being nuke why not something that halves the amount of time a de buff or disable lasts on them?
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Glorn2
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Join date : 2009-07-03
Age : 35
Location : Guilford, NY

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PostSubject: Re: Bosses   Bosses EmptySat Nov 27, 2010 10:25 pm

darkness doesnt disable attacks, it disables spell casting.

the reason the AI does that is because when they are hit, and cannot fight back, they are told to run. Their run away pathing is only 600. If they run 600 away, and you keep hitting them, and hit them with some form of interrupt along the way (a simple bash) it may interrupt their return command. However, when this happens, they still want to return, but they cannot. This is entirely a game engine type thing, which I personally find retardedddddd. I fixed it for the CHALW, because it was causing problems. The one problem I find though is that by using triggers; we may encounter trigger overload, which we often do (PTB mode) which causes game crashes.

First, I wil change their combat init range, to like 1000 or something; and see if that might spark something lose for them. It has worked in the past.
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Ignaciorocks
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Join date : 2010-10-24
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PostSubject: Re: Bosses   Bosses EmptySun Nov 28, 2010 1:54 pm

hey another thing about rag, what is that spell or something that he does like a thunder clap, except his stats raise? Does he do that only when u attack him?
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Sharky
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Join date : 2010-05-22

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PostSubject: Re: Bosses   Bosses EmptySun Nov 28, 2010 2:01 pm

Rag gets stronger the longer it takes for you to kill him. Nothing to do with attacks but how long he is alive.
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Ignaciorocks
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PostSubject: Re: Bosses   Bosses EmptySun Nov 28, 2010 3:45 pm

ah ok, thnx.
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